seems my macbook m1 have much fun to wait for

> 17 maj 2023 kl. 00:03 skrev Cara Quinn <caraqu...@caraquinn.com>:
> 
> Hi Mattias, yes, we’re definitely looking at not only porting, but enhancing 
> and updating Monkey Business! :)
> 
> Cheers!
> 
> Cara
> 
> 
> 
> 
> 
>> On May 16, 2023, at 3:58 PM, mattias <mjonsson1...@gmail.com> wrote:
>> 
>> the old titles for windows too?
>> i not sure if monkey bussines are from draconis..
>> 
>>> 16 maj 2023 kl. 23:51 skrev Cara Quinn <caraqu...@caraquinn.com>:
>>> 
>>> Hi Mattias, it’s our intention to port all of our titles. So this is 
>>> something that we’re really looking forward to.
>>> 
>>> Cheers!
>>> 
>>> Cara
>>> 
>>> 
>>> 
>>> 
>>> 
>>>> On May 16, 2023, at 3:48 PM, mattias <mjonsson1...@gmail.com> wrote:
>>>> 
>>>> cara? wich windows titles will be ported?
>>>> silverdollar yes
>>>> change riaction yes
>>>> any other?
>>>> 
>>>>> 16 maj 2023 kl. 23:43 skrev Cara Quinn <caraqu...@caraquinn.com>:
>>>>> 
>>>>> HI Michael and All,
>>>>> 
>>>>> Michael, thanks for your note.
>>>>> 
>>>>> As an XBox owner myself, while it would certainly be great to have more 
>>>>> accessible titles on the platform, I’m just not sure I may be explaining 
>>>>> the situation as clearly as I can, and I’m sorry for that.
>>>>> 
>>>>> When I say we do not have the resources for cross-platform development, 
>>>>> it’s not as if we do not have access to actual machines if we needed them.
>>>>> 
>>>>> What I mean is that in regard to our development time, we would not be 
>>>>> able to manage all of the hours that would need to go into this work.
>>>>> 
>>>>> this isn’t even getting into payment for our time.
>>>>> 
>>>>> So regarding porting titles to XBox when we would already not be able to 
>>>>> continue Windows development is just not in the cards as things stand 
>>>>> right now.
>>>>> 
>>>>> I’ve been on this list a while, as you all have, and I can’t help but 
>>>>> note that this type of discussion seems to come up again and again over 
>>>>> the years, and I have to wonder why this is?
>>>>> 
>>>>> anyone developing games for this community, whether they be an individual 
>>>>> or a company, seems to run into the same questions / concerns. Why is 
>>>>> this?
>>>>> 
>>>>> Draconis is an ongoing endeavor which we would love to have as a main 
>>>>> source of support for us and our families in our day-to-day work. We 
>>>>> simply cannot make that happen if we’re constantly asked to basically 
>>>>> give up everything that we have and all past efforts as a donation.
>>>>> 
>>>>> Yes, there are some circumstances that would absolutely warrant this. If 
>>>>> we were no longer supporting these games at all, for example, but this is 
>>>>> not the case. We are simply porting these titles from Microsoft to Apple.
>>>>> 
>>>>> If we gave away everything that the company has, then how would we be 
>>>>> able to do anything for the community at all? -let alone attempt to 
>>>>> sustain the company?
>>>>> 
>>>>> In all seriousness, short of finding an angel investor, there is usually 
>>>>> no way to develop for the blind community in any kind of a sustainable 
>>>>> way.
>>>>> 
>>>>> If you or anyone else has leads on funding that could assist us, I would 
>>>>> absolutely be open to suggestions.
>>>>> 
>>>>> Again, this is absolutely a serious question. We would certainly be open 
>>>>> to real avenues that would sustain the company for growth and further 
>>>>> development efforts.
>>>>> 
>>>>> I hope this offers a bit more clarity and discourse on this. 
>>>>> 
>>>>> thanks again for your suggestions and please feel free to continue the 
>>>>> great discussion.
>>>>> 
>>>>> Cheers!
>>>>> 
>>>>> Cara
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>>> On May 16, 2023, at 2:09 PM, Michael barnes <c...@samobile.net> wrote:
>>>>>> 
>>>>>> I would like to make another suggestion. Port your titles to the xBox 
>>>>>> since there are a lot of blind people on that platform.
>>>>>> Do think about releasing the Windows version of the games free since 
>>>>>> Windows version of the games are not going to be supported.
>>>>>> 
>>>>>> 
>>>>>>> On May 15, 2023, at 6:34 PM, Cara Quinn <caraqu...@caraquinn.com> wrote:
>>>>>>> 
>>>>>>> 
>>>>>>> Hi all,
>>>>>>> 
>>>>>>> First off, let me thank you for all of the support we’ve gotten in 
>>>>>>> regard to our announcement today.
>>>>>>> 
>>>>>>> It really means a lot to us and really is an inspiration as we move 
>>>>>>> forward.
>>>>>>> 
>>>>>>> We also want to extend our understanding and apologies to all of you 
>>>>>>> who feel excluded or left out. This is absolutely not our intention, 
>>>>>>> and I hope that is obvious. :) We would never dream of making members 
>>>>>>> of our own community feel that way.
>>>>>>> 
>>>>>>> Our decision really has to come down to what we can and can’t provide. 
>>>>>>> As we mentioned, we are a small company and we want to do the best we 
>>>>>>> can to continue to provide the highest-quality products that we can 
>>>>>>> produce, so that we can offer the rich gaming experience that you’ve 
>>>>>>> come to expect from us, and that we hold ourselves to offering.
>>>>>>> 
>>>>>>> Regarding the platforms that we will be available on; We are not 
>>>>>>> limiting ourselves to any one of the Apple platforms. For now, change 
>>>>>>> Reaction and Silver Dollar are available on the Mac because of their 
>>>>>>> older code-base. We are planning to update these to bring them to all 
>>>>>>> apple platforms. Going forward, we are planning on all titles being 
>>>>>>> available on all Apple platforms. The only exception to this might be 
>>>>>>> the Apple Watch as some games may not be appropriate for the small 
>>>>>>> format. So I hope this clears this up.
>>>>>>> 
>>>>>>> Again, our apologies for any inconvenience this may cause. We sure hope 
>>>>>>> that you choose to come along for the ride with us. As I said, your 
>>>>>>> support and excitement really go a long way to keeping us doing what we 
>>>>>>> do.
>>>>>>> 
>>>>>>> We hope you’ll be with us on this journey.
>>>>>>> 
>>>>>>> Cheers!
>>>>>>> 
>>>>>>> Cara
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>>> On May 15, 2023, at 10:51 AM, Cara Quinn <caraqu...@caraquinn.com> 
>>>>>>>> wrote:
>>>>>>>> 
>>>>>>>> It's been a long while, but it's finally time to announce the start of 
>>>>>>>> a new chapter for Draconis Entertainment, LLC. The dragon is awakening 
>>>>>>>> yet again!
>>>>>>>> 
>>>>>>>> This new incarnation of the company brings big and exciting changes. 
>>>>>>>> We will explain those and some of our plans for the future here, but 
>>>>>>>> know that we aren't spilling all the beans quite yet. What fun would 
>>>>>>>> that be!
>>>>>>>> 
>>>>>>>> The world has moved on!
>>>>>>>> 
>>>>>>>> Our first announcement is that we are bringing new and enhanced 
>>>>>>>> versions of our classic games, along with brand-new titles, into the 
>>>>>>>> modern age and on to Apple platforms, with an emphasis on iPhone! 
>>>>>>>> Thanks to VoiceOver, the overwhelming majority of the visually 
>>>>>>>> impaired community has access to at least one of Apple's operating 
>>>>>>>> systems, and this will make our games available to the widest possible 
>>>>>>>> audience. It's hard to believe sometimes, but that little rectangle of 
>>>>>>>> glass we all carry in our pockets has infinitely more power than any 
>>>>>>>> of the PCs or Macs that our legacy titles were developed on, and with 
>>>>>>>> the tight integration of Apple's operating systems, we will be able to 
>>>>>>>> easily make new releases available for iPhone, iPad, Mac, or AppleTV 
>>>>>>>> going forward. This approach means that we can integrate newer 
>>>>>>>> technologies like full 3D spatial audio, touch and accelerometer 
>>>>>>>> interaction, and support for console game controllers and advanced 
>>>>>>>> haptics.
>>>>>>>> 
>>>>>>>> What does this mean for our Windows products?
>>>>>>>> 
>>>>>>>> We know how beloved these games have been over the years—we love them 
>>>>>>>> too—and we want to bring all of them, with expansions and new 
>>>>>>>> features,  into the twenty-first century, so they can be enjoyed by 
>>>>>>>> new and old generations of gamers alike. The support cost for the 
>>>>>>>> original Windows games, some of which were new when Nintendo 64 was 
>>>>>>>> the hot ticket and Xbox didn't yet exist, is simply too high to manage 
>>>>>>>> for a small company like us, while also investing in the future. 
>>>>>>>> 
>>>>>>>> We will be bringing our Windows development to a close and giving 
>>>>>>>> these games new life on iPhone, iPad, Mac, and AppleTV. That said, for 
>>>>>>>> the time being, we will continue to offer downloads of the 
>>>>>>>> installation packages for our legacy catalog on our site, and 
>>>>>>>> customers who purchased them may request replacement keys within 
>>>>>>>> reason. (For more details, see the Legacy section of our new website 
>>>>>>>> at https://draconis.llc.)
>>>>>>>> 
>>>>>>>> Back in March, the legacy Draconis Score Server (DSS) and Draconis 
>>>>>>>> Online License Factory (DOLF) for the Windows versions of 
>>>>>>>> ChangeReaction 2 and SilverDollar, migrated to a new host and received 
>>>>>>>> some modernization. As you've already seen, this brought much needed 
>>>>>>>> stability to both of those services.
>>>>>>>> 
>>>>>>>> So what’s up first?
>>>>>>>> 
>>>>>>>> With all of that in mind, we're pleased to introduce major updates to 
>>>>>>>> the Mac versions of ChangeReaction and SilverDollar. Freed from the 
>>>>>>>> cross-platform constraints of developing for both macOS and Windows, 
>>>>>>>> we have been able to add some new features to these titles. The most 
>>>>>>>> exciting of which is full-support for any of the console game 
>>>>>>>> controllers supported by Apple platforms. These include the 
>>>>>>>> PlayStation DualShock 4 or DualSense 5, the Xbox X / S controllers, 
>>>>>>>> the Nintendo Switch JoyCons, any MFI controller, and others. 
>>>>>>>> SilverDollar now includes a great deal of new and remastered audio, 
>>>>>>>> support for Apple Silicon, and countless bug fixes and tweaks.
>>>>>>>> 
>>>>>>>> These upgraded titles will be available as free updates to anyone who 
>>>>>>>> purchased them previously from the Mac App Store. SilverDollar 2.0 is 
>>>>>>>> out now and is available for free. ChangeReaction 3.0 will have its 
>>>>>>>> price reduced to $4.99 in the US when it is reintroduced in the coming 
>>>>>>>> weeks. (Prices will vary based on exchange rates.)
>>>>>>>> 
>>>>>>>> Looking forward, the development to bring a mix of new and familiar 
>>>>>>>> titles to life is well-underway, and we can’t wait to show you what 
>>>>>>>> we’ve been working on! The future is bright.
>>>>>>>> 
>>>>>>>> We know the dragon has been sleeping for a very long time. We 
>>>>>>>> appreciate your patience and support more than we can say. Thank you 
>>>>>>>> for the last twenty years. We hope you'll join us as the dragon is 
>>>>>>>> reborn.
>>>>>>>> 
>>>>>>>> 
>>>>>>>> Cheers!
>>>>>>>> 
>>>>>>>> Cara
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>> 
>>>>> 
>>>> 
>>> 
>> 
> 
> 



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