seems my macbook m1 have much fun to wait for > 17 maj 2023 kl. 00:03 skrev Cara Quinn <caraqu...@caraquinn.com>: > > Hi Mattias, yes, we’re definitely looking at not only porting, but enhancing > and updating Monkey Business! :) > > Cheers! > > Cara > > > > > >> On May 16, 2023, at 3:58 PM, mattias <mjonsson1...@gmail.com> wrote: >> >> the old titles for windows too? >> i not sure if monkey bussines are from draconis.. >> >>> 16 maj 2023 kl. 23:51 skrev Cara Quinn <caraqu...@caraquinn.com>: >>> >>> Hi Mattias, it’s our intention to port all of our titles. So this is >>> something that we’re really looking forward to. >>> >>> Cheers! >>> >>> Cara >>> >>> >>> >>> >>> >>>> On May 16, 2023, at 3:48 PM, mattias <mjonsson1...@gmail.com> wrote: >>>> >>>> cara? wich windows titles will be ported? >>>> silverdollar yes >>>> change riaction yes >>>> any other? >>>> >>>>> 16 maj 2023 kl. 23:43 skrev Cara Quinn <caraqu...@caraquinn.com>: >>>>> >>>>> HI Michael and All, >>>>> >>>>> Michael, thanks for your note. >>>>> >>>>> As an XBox owner myself, while it would certainly be great to have more >>>>> accessible titles on the platform, I’m just not sure I may be explaining >>>>> the situation as clearly as I can, and I’m sorry for that. >>>>> >>>>> When I say we do not have the resources for cross-platform development, >>>>> it’s not as if we do not have access to actual machines if we needed them. >>>>> >>>>> What I mean is that in regard to our development time, we would not be >>>>> able to manage all of the hours that would need to go into this work. >>>>> >>>>> this isn’t even getting into payment for our time. >>>>> >>>>> So regarding porting titles to XBox when we would already not be able to >>>>> continue Windows development is just not in the cards as things stand >>>>> right now. >>>>> >>>>> I’ve been on this list a while, as you all have, and I can’t help but >>>>> note that this type of discussion seems to come up again and again over >>>>> the years, and I have to wonder why this is? >>>>> >>>>> anyone developing games for this community, whether they be an individual >>>>> or a company, seems to run into the same questions / concerns. Why is >>>>> this? >>>>> >>>>> Draconis is an ongoing endeavor which we would love to have as a main >>>>> source of support for us and our families in our day-to-day work. We >>>>> simply cannot make that happen if we’re constantly asked to basically >>>>> give up everything that we have and all past efforts as a donation. >>>>> >>>>> Yes, there are some circumstances that would absolutely warrant this. If >>>>> we were no longer supporting these games at all, for example, but this is >>>>> not the case. We are simply porting these titles from Microsoft to Apple. >>>>> >>>>> If we gave away everything that the company has, then how would we be >>>>> able to do anything for the community at all? -let alone attempt to >>>>> sustain the company? >>>>> >>>>> In all seriousness, short of finding an angel investor, there is usually >>>>> no way to develop for the blind community in any kind of a sustainable >>>>> way. >>>>> >>>>> If you or anyone else has leads on funding that could assist us, I would >>>>> absolutely be open to suggestions. >>>>> >>>>> Again, this is absolutely a serious question. We would certainly be open >>>>> to real avenues that would sustain the company for growth and further >>>>> development efforts. >>>>> >>>>> I hope this offers a bit more clarity and discourse on this. >>>>> >>>>> thanks again for your suggestions and please feel free to continue the >>>>> great discussion. >>>>> >>>>> Cheers! >>>>> >>>>> Cara >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>> On May 16, 2023, at 2:09 PM, Michael barnes <c...@samobile.net> wrote: >>>>>> >>>>>> I would like to make another suggestion. Port your titles to the xBox >>>>>> since there are a lot of blind people on that platform. >>>>>> Do think about releasing the Windows version of the games free since >>>>>> Windows version of the games are not going to be supported. >>>>>> >>>>>> >>>>>>> On May 15, 2023, at 6:34 PM, Cara Quinn <caraqu...@caraquinn.com> wrote: >>>>>>> >>>>>>> >>>>>>> Hi all, >>>>>>> >>>>>>> First off, let me thank you for all of the support we’ve gotten in >>>>>>> regard to our announcement today. >>>>>>> >>>>>>> It really means a lot to us and really is an inspiration as we move >>>>>>> forward. >>>>>>> >>>>>>> We also want to extend our understanding and apologies to all of you >>>>>>> who feel excluded or left out. This is absolutely not our intention, >>>>>>> and I hope that is obvious. :) We would never dream of making members >>>>>>> of our own community feel that way. >>>>>>> >>>>>>> Our decision really has to come down to what we can and can’t provide. >>>>>>> As we mentioned, we are a small company and we want to do the best we >>>>>>> can to continue to provide the highest-quality products that we can >>>>>>> produce, so that we can offer the rich gaming experience that you’ve >>>>>>> come to expect from us, and that we hold ourselves to offering. >>>>>>> >>>>>>> Regarding the platforms that we will be available on; We are not >>>>>>> limiting ourselves to any one of the Apple platforms. For now, change >>>>>>> Reaction and Silver Dollar are available on the Mac because of their >>>>>>> older code-base. We are planning to update these to bring them to all >>>>>>> apple platforms. Going forward, we are planning on all titles being >>>>>>> available on all Apple platforms. The only exception to this might be >>>>>>> the Apple Watch as some games may not be appropriate for the small >>>>>>> format. So I hope this clears this up. >>>>>>> >>>>>>> Again, our apologies for any inconvenience this may cause. We sure hope >>>>>>> that you choose to come along for the ride with us. As I said, your >>>>>>> support and excitement really go a long way to keeping us doing what we >>>>>>> do. >>>>>>> >>>>>>> We hope you’ll be with us on this journey. >>>>>>> >>>>>>> Cheers! >>>>>>> >>>>>>> Cara >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> On May 15, 2023, at 10:51 AM, Cara Quinn <caraqu...@caraquinn.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>> It's been a long while, but it's finally time to announce the start of >>>>>>>> a new chapter for Draconis Entertainment, LLC. The dragon is awakening >>>>>>>> yet again! >>>>>>>> >>>>>>>> This new incarnation of the company brings big and exciting changes. >>>>>>>> We will explain those and some of our plans for the future here, but >>>>>>>> know that we aren't spilling all the beans quite yet. What fun would >>>>>>>> that be! >>>>>>>> >>>>>>>> The world has moved on! >>>>>>>> >>>>>>>> Our first announcement is that we are bringing new and enhanced >>>>>>>> versions of our classic games, along with brand-new titles, into the >>>>>>>> modern age and on to Apple platforms, with an emphasis on iPhone! >>>>>>>> Thanks to VoiceOver, the overwhelming majority of the visually >>>>>>>> impaired community has access to at least one of Apple's operating >>>>>>>> systems, and this will make our games available to the widest possible >>>>>>>> audience. It's hard to believe sometimes, but that little rectangle of >>>>>>>> glass we all carry in our pockets has infinitely more power than any >>>>>>>> of the PCs or Macs that our legacy titles were developed on, and with >>>>>>>> the tight integration of Apple's operating systems, we will be able to >>>>>>>> easily make new releases available for iPhone, iPad, Mac, or AppleTV >>>>>>>> going forward. This approach means that we can integrate newer >>>>>>>> technologies like full 3D spatial audio, touch and accelerometer >>>>>>>> interaction, and support for console game controllers and advanced >>>>>>>> haptics. >>>>>>>> >>>>>>>> What does this mean for our Windows products? >>>>>>>> >>>>>>>> We know how beloved these games have been over the years—we love them >>>>>>>> too—and we want to bring all of them, with expansions and new >>>>>>>> features, into the twenty-first century, so they can be enjoyed by >>>>>>>> new and old generations of gamers alike. The support cost for the >>>>>>>> original Windows games, some of which were new when Nintendo 64 was >>>>>>>> the hot ticket and Xbox didn't yet exist, is simply too high to manage >>>>>>>> for a small company like us, while also investing in the future. >>>>>>>> >>>>>>>> We will be bringing our Windows development to a close and giving >>>>>>>> these games new life on iPhone, iPad, Mac, and AppleTV. That said, for >>>>>>>> the time being, we will continue to offer downloads of the >>>>>>>> installation packages for our legacy catalog on our site, and >>>>>>>> customers who purchased them may request replacement keys within >>>>>>>> reason. (For more details, see the Legacy section of our new website >>>>>>>> at https://draconis.llc.) >>>>>>>> >>>>>>>> Back in March, the legacy Draconis Score Server (DSS) and Draconis >>>>>>>> Online License Factory (DOLF) for the Windows versions of >>>>>>>> ChangeReaction 2 and SilverDollar, migrated to a new host and received >>>>>>>> some modernization. As you've already seen, this brought much needed >>>>>>>> stability to both of those services. >>>>>>>> >>>>>>>> So what’s up first? >>>>>>>> >>>>>>>> With all of that in mind, we're pleased to introduce major updates to >>>>>>>> the Mac versions of ChangeReaction and SilverDollar. Freed from the >>>>>>>> cross-platform constraints of developing for both macOS and Windows, >>>>>>>> we have been able to add some new features to these titles. The most >>>>>>>> exciting of which is full-support for any of the console game >>>>>>>> controllers supported by Apple platforms. These include the >>>>>>>> PlayStation DualShock 4 or DualSense 5, the Xbox X / S controllers, >>>>>>>> the Nintendo Switch JoyCons, any MFI controller, and others. >>>>>>>> SilverDollar now includes a great deal of new and remastered audio, >>>>>>>> support for Apple Silicon, and countless bug fixes and tweaks. >>>>>>>> >>>>>>>> These upgraded titles will be available as free updates to anyone who >>>>>>>> purchased them previously from the Mac App Store. SilverDollar 2.0 is >>>>>>>> out now and is available for free. ChangeReaction 3.0 will have its >>>>>>>> price reduced to $4.99 in the US when it is reintroduced in the coming >>>>>>>> weeks. (Prices will vary based on exchange rates.) >>>>>>>> >>>>>>>> Looking forward, the development to bring a mix of new and familiar >>>>>>>> titles to life is well-underway, and we can’t wait to show you what >>>>>>>> we’ve been working on! The future is bright. >>>>>>>> >>>>>>>> We know the dragon has been sleeping for a very long time. We >>>>>>>> appreciate your patience and support more than we can say. Thank you >>>>>>>> for the last twenty years. We hope you'll join us as the dragon is >>>>>>>> reborn. >>>>>>>> >>>>>>>> >>>>>>>> Cheers! >>>>>>>> >>>>>>>> Cara >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>> >>>> >>> >> > >
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