update:
hmm a reboot of the mac seems to have solved it
stupid

> 17 maj 2023 kl. 14:43 skrev mattias via groups.io 
> <mjonsson1986=gmail....@groups.io>:
> 
> kara
> can you take a look into this
> latest mac update seems to have brake the game silverdollar a litle
> in the ”gun game”
> it work fine until you  get the bredplate
> the game ”hang” you still hear sounds but no game input
> it are hard to explain better 
> 
>> 17 maj 2023 kl. 00:03 skrev Cara Quinn <caraqu...@caraquinn.com>:
>> 
>> Hi Mattias, yes, we’re definitely looking at not only porting, but enhancing 
>> and updating Monkey Business! :)
>> 
>> Cheers!
>> 
>> Cara
>> 
>> 
>> 
>> 
>> 
>>> On May 16, 2023, at 3:58 PM, mattias <mjonsson1...@gmail.com> wrote:
>>> 
>>> the old titles for windows too?
>>> i not sure if monkey bussines are from draconis..
>>> 
>>>> 16 maj 2023 kl. 23:51 skrev Cara Quinn <caraqu...@caraquinn.com>:
>>>> 
>>>> Hi Mattias, it’s our intention to port all of our titles. So this is 
>>>> something that we’re really looking forward to.
>>>> 
>>>> Cheers!
>>>> 
>>>> Cara
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>>> On May 16, 2023, at 3:48 PM, mattias <mjonsson1...@gmail.com> wrote:
>>>>> 
>>>>> cara? wich windows titles will be ported?
>>>>> silverdollar yes
>>>>> change riaction yes
>>>>> any other?
>>>>> 
>>>>>> 16 maj 2023 kl. 23:43 skrev Cara Quinn <caraqu...@caraquinn.com>:
>>>>>> 
>>>>>> HI Michael and All,
>>>>>> 
>>>>>> Michael, thanks for your note.
>>>>>> 
>>>>>> As an XBox owner myself, while it would certainly be great to have more 
>>>>>> accessible titles on the platform, I’m just not sure I may be explaining 
>>>>>> the situation as clearly as I can, and I’m sorry for that.
>>>>>> 
>>>>>> When I say we do not have the resources for cross-platform development, 
>>>>>> it’s not as if we do not have access to actual machines if we needed 
>>>>>> them.
>>>>>> 
>>>>>> What I mean is that in regard to our development time, we would not be 
>>>>>> able to manage all of the hours that would need to go into this work.
>>>>>> 
>>>>>> this isn’t even getting into payment for our time.
>>>>>> 
>>>>>> So regarding porting titles to XBox when we would already not be able to 
>>>>>> continue Windows development is just not in the cards as things stand 
>>>>>> right now.
>>>>>> 
>>>>>> I’ve been on this list a while, as you all have, and I can’t help but 
>>>>>> note that this type of discussion seems to come up again and again over 
>>>>>> the years, and I have to wonder why this is?
>>>>>> 
>>>>>> anyone developing games for this community, whether they be an 
>>>>>> individual or a company, seems to run into the same questions / 
>>>>>> concerns. Why is this?
>>>>>> 
>>>>>> Draconis is an ongoing endeavor which we would love to have as a main 
>>>>>> source of support for us and our families in our day-to-day work. We 
>>>>>> simply cannot make that happen if we’re constantly asked to basically 
>>>>>> give up everything that we have and all past efforts as a donation.
>>>>>> 
>>>>>> Yes, there are some circumstances that would absolutely warrant this. If 
>>>>>> we were no longer supporting these games at all, for example, but this 
>>>>>> is not the case. We are simply porting these titles from Microsoft to 
>>>>>> Apple.
>>>>>> 
>>>>>> If we gave away everything that the company has, then how would we be 
>>>>>> able to do anything for the community at all? -let alone attempt to 
>>>>>> sustain the company?
>>>>>> 
>>>>>> In all seriousness, short of finding an angel investor, there is usually 
>>>>>> no way to develop for the blind community in any kind of a sustainable 
>>>>>> way.
>>>>>> 
>>>>>> If you or anyone else has leads on funding that could assist us, I would 
>>>>>> absolutely be open to suggestions.
>>>>>> 
>>>>>> Again, this is absolutely a serious question. We would certainly be open 
>>>>>> to real avenues that would sustain the company for growth and further 
>>>>>> development efforts.
>>>>>> 
>>>>>> I hope this offers a bit more clarity and discourse on this. 
>>>>>> 
>>>>>> thanks again for your suggestions and please feel free to continue the 
>>>>>> great discussion.
>>>>>> 
>>>>>> Cheers!
>>>>>> 
>>>>>> Cara
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>>> On May 16, 2023, at 2:09 PM, Michael barnes <c...@samobile.net> wrote:
>>>>>>> 
>>>>>>> I would like to make another suggestion. Port your titles to the xBox 
>>>>>>> since there are a lot of blind people on that platform.
>>>>>>> Do think about releasing the Windows version of the games free since 
>>>>>>> Windows version of the games are not going to be supported.
>>>>>>> 
>>>>>>> 
>>>>>>>> On May 15, 2023, at 6:34 PM, Cara Quinn <caraqu...@caraquinn.com> 
>>>>>>>> wrote:
>>>>>>>> 
>>>>>>>> 
>>>>>>>> Hi all,
>>>>>>>> 
>>>>>>>> First off, let me thank you for all of the support we’ve gotten in 
>>>>>>>> regard to our announcement today.
>>>>>>>> 
>>>>>>>> It really means a lot to us and really is an inspiration as we move 
>>>>>>>> forward.
>>>>>>>> 
>>>>>>>> We also want to extend our understanding and apologies to all of you 
>>>>>>>> who feel excluded or left out. This is absolutely not our intention, 
>>>>>>>> and I hope that is obvious. :) We would never dream of making members 
>>>>>>>> of our own community feel that way.
>>>>>>>> 
>>>>>>>> Our decision really has to come down to what we can and can’t provide. 
>>>>>>>> As we mentioned, we are a small company and we want to do the best we 
>>>>>>>> can to continue to provide the highest-quality products that we can 
>>>>>>>> produce, so that we can offer the rich gaming experience that you’ve 
>>>>>>>> come to expect from us, and that we hold ourselves to offering.
>>>>>>>> 
>>>>>>>> Regarding the platforms that we will be available on; We are not 
>>>>>>>> limiting ourselves to any one of the Apple platforms. For now, change 
>>>>>>>> Reaction and Silver Dollar are available on the Mac because of their 
>>>>>>>> older code-base. We are planning to update these to bring them to all 
>>>>>>>> apple platforms. Going forward, we are planning on all titles being 
>>>>>>>> available on all Apple platforms. The only exception to this might be 
>>>>>>>> the Apple Watch as some games may not be appropriate for the small 
>>>>>>>> format. So I hope this clears this up.
>>>>>>>> 
>>>>>>>> Again, our apologies for any inconvenience this may cause. We sure 
>>>>>>>> hope that you choose to come along for the ride with us. As I said, 
>>>>>>>> your support and excitement really go a long way to keeping us doing 
>>>>>>>> what we do.
>>>>>>>> 
>>>>>>>> We hope you’ll be with us on this journey.
>>>>>>>> 
>>>>>>>> Cheers!
>>>>>>>> 
>>>>>>>> Cara
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>>> On May 15, 2023, at 10:51 AM, Cara Quinn <caraqu...@caraquinn.com> 
>>>>>>>>> wrote:
>>>>>>>>> 
>>>>>>>>> It's been a long while, but it's finally time to announce the start 
>>>>>>>>> of a new chapter for Draconis Entertainment, LLC. The dragon is 
>>>>>>>>> awakening yet again!
>>>>>>>>> 
>>>>>>>>> This new incarnation of the company brings big and exciting changes. 
>>>>>>>>> We will explain those and some of our plans for the future here, but 
>>>>>>>>> know that we aren't spilling all the beans quite yet. What fun would 
>>>>>>>>> that be!
>>>>>>>>> 
>>>>>>>>> The world has moved on!
>>>>>>>>> 
>>>>>>>>> Our first announcement is that we are bringing new and enhanced 
>>>>>>>>> versions of our classic games, along with brand-new titles, into the 
>>>>>>>>> modern age and on to Apple platforms, with an emphasis on iPhone! 
>>>>>>>>> Thanks to VoiceOver, the overwhelming majority of the visually 
>>>>>>>>> impaired community has access to at least one of Apple's operating 
>>>>>>>>> systems, and this will make our games available to the widest 
>>>>>>>>> possible audience. It's hard to believe sometimes, but that little 
>>>>>>>>> rectangle of glass we all carry in our pockets has infinitely more 
>>>>>>>>> power than any of the PCs or Macs that our legacy titles were 
>>>>>>>>> developed on, and with the tight integration of Apple's operating 
>>>>>>>>> systems, we will be able to easily make new releases available for 
>>>>>>>>> iPhone, iPad, Mac, or AppleTV going forward. This approach means that 
>>>>>>>>> we can integrate newer technologies like full 3D spatial audio, touch 
>>>>>>>>> and accelerometer interaction, and support for console game 
>>>>>>>>> controllers and advanced haptics.
>>>>>>>>> 
>>>>>>>>> What does this mean for our Windows products?
>>>>>>>>> 
>>>>>>>>> We know how beloved these games have been over the years—we love them 
>>>>>>>>> too—and we want to bring all of them, with expansions and new 
>>>>>>>>> features,  into the twenty-first century, so they can be enjoyed by 
>>>>>>>>> new and old generations of gamers alike. The support cost for the 
>>>>>>>>> original Windows games, some of which were new when Nintendo 64 was 
>>>>>>>>> the hot ticket and Xbox didn't yet exist, is simply too high to 
>>>>>>>>> manage for a small company like us, while also investing in the 
>>>>>>>>> future. 
>>>>>>>>> 
>>>>>>>>> We will be bringing our Windows development to a close and giving 
>>>>>>>>> these games new life on iPhone, iPad, Mac, and AppleTV. That said, 
>>>>>>>>> for the time being, we will continue to offer downloads of the 
>>>>>>>>> installation packages for our legacy catalog on our site, and 
>>>>>>>>> customers who purchased them may request replacement keys within 
>>>>>>>>> reason. (For more details, see the Legacy section of our new website 
>>>>>>>>> at https://draconis.llc.)
>>>>>>>>> 
>>>>>>>>> Back in March, the legacy Draconis Score Server (DSS) and Draconis 
>>>>>>>>> Online License Factory (DOLF) for the Windows versions of 
>>>>>>>>> ChangeReaction 2 and SilverDollar, migrated to a new host and 
>>>>>>>>> received some modernization. As you've already seen, this brought 
>>>>>>>>> much needed stability to both of those services.
>>>>>>>>> 
>>>>>>>>> So what’s up first?
>>>>>>>>> 
>>>>>>>>> With all of that in mind, we're pleased to introduce major updates to 
>>>>>>>>> the Mac versions of ChangeReaction and SilverDollar. Freed from the 
>>>>>>>>> cross-platform constraints of developing for both macOS and Windows, 
>>>>>>>>> we have been able to add some new features to these titles. The most 
>>>>>>>>> exciting of which is full-support for any of the console game 
>>>>>>>>> controllers supported by Apple platforms. These include the 
>>>>>>>>> PlayStation DualShock 4 or DualSense 5, the Xbox X / S controllers, 
>>>>>>>>> the Nintendo Switch JoyCons, any MFI controller, and others. 
>>>>>>>>> SilverDollar now includes a great deal of new and remastered audio, 
>>>>>>>>> support for Apple Silicon, and countless bug fixes and tweaks.
>>>>>>>>> 
>>>>>>>>> These upgraded titles will be available as free updates to anyone who 
>>>>>>>>> purchased them previously from the Mac App Store. SilverDollar 2.0 is 
>>>>>>>>> out now and is available for free. ChangeReaction 3.0 will have its 
>>>>>>>>> price reduced to $4.99 in the US when it is reintroduced in the 
>>>>>>>>> coming weeks. (Prices will vary based on exchange rates.)
>>>>>>>>> 
>>>>>>>>> Looking forward, the development to bring a mix of new and familiar 
>>>>>>>>> titles to life is well-underway, and we can’t wait to show you what 
>>>>>>>>> we’ve been working on! The future is bright.
>>>>>>>>> 
>>>>>>>>> We know the dragon has been sleeping for a very long time. We 
>>>>>>>>> appreciate your patience and support more than we can say. Thank you 
>>>>>>>>> for the last twenty years. We hope you'll join us as the dragon is 
>>>>>>>>> reborn.
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> Cheers!
>>>>>>>>> 
>>>>>>>>> Cara
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>> 
>>>>>> 
>>>>> 
>>>> 
>>> 
>> 
> 
> 



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