update: hmm a reboot of the mac seems to have solved it stupid > 17 maj 2023 kl. 14:43 skrev mattias via groups.io > <mjonsson1986=gmail....@groups.io>: > > kara > can you take a look into this > latest mac update seems to have brake the game silverdollar a litle > in the ”gun game” > it work fine until you get the bredplate > the game ”hang” you still hear sounds but no game input > it are hard to explain better > >> 17 maj 2023 kl. 00:03 skrev Cara Quinn <caraqu...@caraquinn.com>: >> >> Hi Mattias, yes, we’re definitely looking at not only porting, but enhancing >> and updating Monkey Business! :) >> >> Cheers! >> >> Cara >> >> >> >> >> >>> On May 16, 2023, at 3:58 PM, mattias <mjonsson1...@gmail.com> wrote: >>> >>> the old titles for windows too? >>> i not sure if monkey bussines are from draconis.. >>> >>>> 16 maj 2023 kl. 23:51 skrev Cara Quinn <caraqu...@caraquinn.com>: >>>> >>>> Hi Mattias, it’s our intention to port all of our titles. So this is >>>> something that we’re really looking forward to. >>>> >>>> Cheers! >>>> >>>> Cara >>>> >>>> >>>> >>>> >>>> >>>>> On May 16, 2023, at 3:48 PM, mattias <mjonsson1...@gmail.com> wrote: >>>>> >>>>> cara? wich windows titles will be ported? >>>>> silverdollar yes >>>>> change riaction yes >>>>> any other? >>>>> >>>>>> 16 maj 2023 kl. 23:43 skrev Cara Quinn <caraqu...@caraquinn.com>: >>>>>> >>>>>> HI Michael and All, >>>>>> >>>>>> Michael, thanks for your note. >>>>>> >>>>>> As an XBox owner myself, while it would certainly be great to have more >>>>>> accessible titles on the platform, I’m just not sure I may be explaining >>>>>> the situation as clearly as I can, and I’m sorry for that. >>>>>> >>>>>> When I say we do not have the resources for cross-platform development, >>>>>> it’s not as if we do not have access to actual machines if we needed >>>>>> them. >>>>>> >>>>>> What I mean is that in regard to our development time, we would not be >>>>>> able to manage all of the hours that would need to go into this work. >>>>>> >>>>>> this isn’t even getting into payment for our time. >>>>>> >>>>>> So regarding porting titles to XBox when we would already not be able to >>>>>> continue Windows development is just not in the cards as things stand >>>>>> right now. >>>>>> >>>>>> I’ve been on this list a while, as you all have, and I can’t help but >>>>>> note that this type of discussion seems to come up again and again over >>>>>> the years, and I have to wonder why this is? >>>>>> >>>>>> anyone developing games for this community, whether they be an >>>>>> individual or a company, seems to run into the same questions / >>>>>> concerns. Why is this? >>>>>> >>>>>> Draconis is an ongoing endeavor which we would love to have as a main >>>>>> source of support for us and our families in our day-to-day work. We >>>>>> simply cannot make that happen if we’re constantly asked to basically >>>>>> give up everything that we have and all past efforts as a donation. >>>>>> >>>>>> Yes, there are some circumstances that would absolutely warrant this. If >>>>>> we were no longer supporting these games at all, for example, but this >>>>>> is not the case. We are simply porting these titles from Microsoft to >>>>>> Apple. >>>>>> >>>>>> If we gave away everything that the company has, then how would we be >>>>>> able to do anything for the community at all? -let alone attempt to >>>>>> sustain the company? >>>>>> >>>>>> In all seriousness, short of finding an angel investor, there is usually >>>>>> no way to develop for the blind community in any kind of a sustainable >>>>>> way. >>>>>> >>>>>> If you or anyone else has leads on funding that could assist us, I would >>>>>> absolutely be open to suggestions. >>>>>> >>>>>> Again, this is absolutely a serious question. We would certainly be open >>>>>> to real avenues that would sustain the company for growth and further >>>>>> development efforts. >>>>>> >>>>>> I hope this offers a bit more clarity and discourse on this. >>>>>> >>>>>> thanks again for your suggestions and please feel free to continue the >>>>>> great discussion. >>>>>> >>>>>> Cheers! >>>>>> >>>>>> Cara >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> On May 16, 2023, at 2:09 PM, Michael barnes <c...@samobile.net> wrote: >>>>>>> >>>>>>> I would like to make another suggestion. Port your titles to the xBox >>>>>>> since there are a lot of blind people on that platform. >>>>>>> Do think about releasing the Windows version of the games free since >>>>>>> Windows version of the games are not going to be supported. >>>>>>> >>>>>>> >>>>>>>> On May 15, 2023, at 6:34 PM, Cara Quinn <caraqu...@caraquinn.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>> >>>>>>>> Hi all, >>>>>>>> >>>>>>>> First off, let me thank you for all of the support we’ve gotten in >>>>>>>> regard to our announcement today. >>>>>>>> >>>>>>>> It really means a lot to us and really is an inspiration as we move >>>>>>>> forward. >>>>>>>> >>>>>>>> We also want to extend our understanding and apologies to all of you >>>>>>>> who feel excluded or left out. This is absolutely not our intention, >>>>>>>> and I hope that is obvious. :) We would never dream of making members >>>>>>>> of our own community feel that way. >>>>>>>> >>>>>>>> Our decision really has to come down to what we can and can’t provide. >>>>>>>> As we mentioned, we are a small company and we want to do the best we >>>>>>>> can to continue to provide the highest-quality products that we can >>>>>>>> produce, so that we can offer the rich gaming experience that you’ve >>>>>>>> come to expect from us, and that we hold ourselves to offering. >>>>>>>> >>>>>>>> Regarding the platforms that we will be available on; We are not >>>>>>>> limiting ourselves to any one of the Apple platforms. For now, change >>>>>>>> Reaction and Silver Dollar are available on the Mac because of their >>>>>>>> older code-base. We are planning to update these to bring them to all >>>>>>>> apple platforms. Going forward, we are planning on all titles being >>>>>>>> available on all Apple platforms. The only exception to this might be >>>>>>>> the Apple Watch as some games may not be appropriate for the small >>>>>>>> format. So I hope this clears this up. >>>>>>>> >>>>>>>> Again, our apologies for any inconvenience this may cause. We sure >>>>>>>> hope that you choose to come along for the ride with us. As I said, >>>>>>>> your support and excitement really go a long way to keeping us doing >>>>>>>> what we do. >>>>>>>> >>>>>>>> We hope you’ll be with us on this journey. >>>>>>>> >>>>>>>> Cheers! >>>>>>>> >>>>>>>> Cara >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> On May 15, 2023, at 10:51 AM, Cara Quinn <caraqu...@caraquinn.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> It's been a long while, but it's finally time to announce the start >>>>>>>>> of a new chapter for Draconis Entertainment, LLC. The dragon is >>>>>>>>> awakening yet again! >>>>>>>>> >>>>>>>>> This new incarnation of the company brings big and exciting changes. >>>>>>>>> We will explain those and some of our plans for the future here, but >>>>>>>>> know that we aren't spilling all the beans quite yet. What fun would >>>>>>>>> that be! >>>>>>>>> >>>>>>>>> The world has moved on! >>>>>>>>> >>>>>>>>> Our first announcement is that we are bringing new and enhanced >>>>>>>>> versions of our classic games, along with brand-new titles, into the >>>>>>>>> modern age and on to Apple platforms, with an emphasis on iPhone! >>>>>>>>> Thanks to VoiceOver, the overwhelming majority of the visually >>>>>>>>> impaired community has access to at least one of Apple's operating >>>>>>>>> systems, and this will make our games available to the widest >>>>>>>>> possible audience. It's hard to believe sometimes, but that little >>>>>>>>> rectangle of glass we all carry in our pockets has infinitely more >>>>>>>>> power than any of the PCs or Macs that our legacy titles were >>>>>>>>> developed on, and with the tight integration of Apple's operating >>>>>>>>> systems, we will be able to easily make new releases available for >>>>>>>>> iPhone, iPad, Mac, or AppleTV going forward. This approach means that >>>>>>>>> we can integrate newer technologies like full 3D spatial audio, touch >>>>>>>>> and accelerometer interaction, and support for console game >>>>>>>>> controllers and advanced haptics. >>>>>>>>> >>>>>>>>> What does this mean for our Windows products? >>>>>>>>> >>>>>>>>> We know how beloved these games have been over the years—we love them >>>>>>>>> too—and we want to bring all of them, with expansions and new >>>>>>>>> features, into the twenty-first century, so they can be enjoyed by >>>>>>>>> new and old generations of gamers alike. The support cost for the >>>>>>>>> original Windows games, some of which were new when Nintendo 64 was >>>>>>>>> the hot ticket and Xbox didn't yet exist, is simply too high to >>>>>>>>> manage for a small company like us, while also investing in the >>>>>>>>> future. >>>>>>>>> >>>>>>>>> We will be bringing our Windows development to a close and giving >>>>>>>>> these games new life on iPhone, iPad, Mac, and AppleTV. That said, >>>>>>>>> for the time being, we will continue to offer downloads of the >>>>>>>>> installation packages for our legacy catalog on our site, and >>>>>>>>> customers who purchased them may request replacement keys within >>>>>>>>> reason. (For more details, see the Legacy section of our new website >>>>>>>>> at https://draconis.llc.) >>>>>>>>> >>>>>>>>> Back in March, the legacy Draconis Score Server (DSS) and Draconis >>>>>>>>> Online License Factory (DOLF) for the Windows versions of >>>>>>>>> ChangeReaction 2 and SilverDollar, migrated to a new host and >>>>>>>>> received some modernization. As you've already seen, this brought >>>>>>>>> much needed stability to both of those services. >>>>>>>>> >>>>>>>>> So what’s up first? >>>>>>>>> >>>>>>>>> With all of that in mind, we're pleased to introduce major updates to >>>>>>>>> the Mac versions of ChangeReaction and SilverDollar. Freed from the >>>>>>>>> cross-platform constraints of developing for both macOS and Windows, >>>>>>>>> we have been able to add some new features to these titles. The most >>>>>>>>> exciting of which is full-support for any of the console game >>>>>>>>> controllers supported by Apple platforms. These include the >>>>>>>>> PlayStation DualShock 4 or DualSense 5, the Xbox X / S controllers, >>>>>>>>> the Nintendo Switch JoyCons, any MFI controller, and others. >>>>>>>>> SilverDollar now includes a great deal of new and remastered audio, >>>>>>>>> support for Apple Silicon, and countless bug fixes and tweaks. >>>>>>>>> >>>>>>>>> These upgraded titles will be available as free updates to anyone who >>>>>>>>> purchased them previously from the Mac App Store. SilverDollar 2.0 is >>>>>>>>> out now and is available for free. ChangeReaction 3.0 will have its >>>>>>>>> price reduced to $4.99 in the US when it is reintroduced in the >>>>>>>>> coming weeks. (Prices will vary based on exchange rates.) >>>>>>>>> >>>>>>>>> Looking forward, the development to bring a mix of new and familiar >>>>>>>>> titles to life is well-underway, and we can’t wait to show you what >>>>>>>>> we’ve been working on! The future is bright. >>>>>>>>> >>>>>>>>> We know the dragon has been sleeping for a very long time. We >>>>>>>>> appreciate your patience and support more than we can say. Thank you >>>>>>>>> for the last twenty years. We hope you'll join us as the dragon is >>>>>>>>> reborn. >>>>>>>>> >>>>>>>>> >>>>>>>>> Cheers! >>>>>>>>> >>>>>>>>> Cara >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>> >>>>> >>>> >>> >> > >
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