How about microsoft's add/remove? never works quite right huh? Always leaves 
folders and things behind. heh.
I think it's quicker to remove things manually. haha
----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 20, 2006 10:11 PM
Subject: Re: audyssey: USA Games news.


>I just wish people like microsoft thought about that before releasing 
>things.
> Its not happened to me but there are people I know locally that do not 
> update anything, except their antivirus deffinitions and spyware 
> protection database.
> The reason is that updates crash things.
> And you have to reformat.
> Maybe not true but it makes me think.
> If there were more people with your atatude we wouldn't have these 
> problems.
> There are a few things that I am apposed to.
> 1.  prices going up, and a software program costing more than it should.
> And activation, as it requires personal info.
> What happens while its going over the net and what happens if someone 
> hacks into the server the info is on?
> Same with cookies even though most are safe.
> The other is these visual graphics.
> Not accessible and they are just php which can be hacked, language is 
> free.
> I know this will never happen with the blindness gaming industry but the 
> other thing is a program saying we are free but we need to put adds on 
> your system so we can advertise so you can pay.
> Thats fine, programs like getright and eudora do this buy hosting the adds 
> on their own servers, and some stuff is done through google.
> But its when the adds are from spyware programs.
> Fine if they support the programs, but usualy not.
> Then when you kill the programs, you have to kill the spyware then you 
> find yourself subscribed to spammy scammy things, porn and getting stupid 
> things charged to your credit cards.
>
> Another thing is when standards are not up to scratch and then the prices 
> are high as.
> Its a shame that with some programs you can't take peoples word at all.
> And then there are programs that are not designed  right and totaly trash 
> the system because sertain windows files are blocked, and I could go on 
> with this but will not.
> At 02:08 p.m. 21/02/2006, you wrote:
>>Hi, Will.
>>All I can say in my own defense was I wasn't aware of this security
>>issue when I began designing titles for USA Games. My soul interest was
>>writing the games, and figuring I could concintrate on security later.
>>Couple that with a fact I normally write apps for Unix type operating
>>systems, and I was writing my first serious Windows applications in
>>dotnet I didn't know the cons of dotnet development that I know now.
>>Now that I know I am in a position to correct that error before someone
>>has a chance to take advantage of my previous mistakes.
>>
>>
>>
>>
>>will wrote:
>>> hi
>>>
>>> i'd just release the game now and if people hack it so what, it gonna
>>> happen
>>> that the way of life
>>> as liam says, honest people will buy it, dishonest, won't
>>> To be fair this security issue should have been checked out before
>>> development, if this was an issue with dot net
>>> not flaming just pointing out and commenting
>>> regards, will
>>>
>>> ----- Original Message -----
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Monday, February 20, 2006 9:37 PM
>>> Subject: Re: audyssey: USA Games news.
>>>
>>>
>>> > Hi, Shaun.
>>> > yes, that is correct. we have to start over from scratch if we switch 
>>> > to
>>> > C++.
>>> >
>>> >
>>> > shaun everiss wrote:
>>> >> so this means you need to redo the usagames engine to then?
>>> >> At 08:58 a.m. 21/02/2006, you wrote:
>>> >>
>>> >>> Hi, Shaun.
>>> >>> I really can't even begin to make a guess at when the updated STFC 
>>> >>> 1.0
>>> >>> would be ready. As you might guess some code can be directly copied 
>>> >>> or
>>> >>> salvaged, and some of it has to be rewritten do to C++ specific
>>> language
>>> >>> requirements.
>>> >>> One thing right now is I don't have the USA Games engine now that
>>> it has
>>> >>> the same security issues as the game so everything is upside down, 
>>> >>> and
>>> >>> needs to be rethought from the ground up.
>>> >>>
>>> >>>
>>> >>> shaun everiss wrote:
>>> >>>
>>> >>>> I understand, gmagames have a system hardware id bassed system, and
>>> >>>> others have simular id based systems.
>>> >>>> Just don't go the way of ms with activation punnishing the lagit
>>> guys
>>> >>>> thats all.
>>> >>>> Also if you decide to make your data files non hackable, there are
>>> >>>> those of us that contribute sound and like to look at our sounds
>>> we put
>>> >>>> in places.
>>> >>>> When will the stfc port be ready in the new c++ code?
>>> >>>> At 09:53 p.m. 20/02/2006, you wrote:
>>> >>>>
>>> >>>>
>>> >>>>> Hi, Shaun.
>>> >>>>> While it is true there is no way for a developer to absolutely
>>> secure
>>> >>>>> a
>>> >>>>> product from theft, cracks, and piracy there are ways to make it
>>> >>>>> harder
>>> >>>>> and minimize the chances.
>>> >>>>> If you think of it this way you can't completely secure your
>>> home from
>>> >>>>> burglers, but you will do whatever is necessary to make it harder.
>>> >>>>> Before you leave you check the windows to make sure they are
>>> down and
>>> >>>>> locked, lock the doors, and if you have one arm the security 
>>> >>>>> panel.
>>> >>>>> Noone I know of in a high crime neighborhood leaves for work
>>> with the
>>> >>>>> back door unlocked, an open window for people to crawl in to, or
>>> owns
>>> >>>>> a
>>> >>>>> security panel and decides to leave it off. They would at least do
>>> >>>>> those
>>> >>>>> security measures to make sure their home was safer than it would
>>> >>>>> otherwise have been.
>>> >>>>> As for piracy in this comunity sad to say, but I recently found 
>>> >>>>> out
>>> >>>>> there were an alarming number of accessible gamers pirating GMA's
>>> >>>>> Shades
>>> >>>>> of Doom 1.0. Even though there were plenty of honest gamers like 
>>> >>>>> me
>>> >>>>> who
>>> >>>>> baught their copies GMA and my company USA Games must protect our
>>> >>>>> games
>>> >>>>>
>>> >>>>>
>>> >>>> >from those less than honest people as best we can.
>>> >>>>
>>> >>>>
>>> >>>>>  shaun everiss wrote:
>>> >>>>>
>>> >>>>>
>>> >>>>>> Well I suppose you know what you are doing.
>>> >>>>>> Its  however good to note that nothing is secure, as you can't
>>> secure
>>> >>>>>> for everything and or anything.
>>> >>>>>> I would never hack a program though.
>>> >>>>>> I am not like that.
>>> >>>>>> At 08:55 p.m. 20/02/2006, you wrote:
>>> >>>>>>
>>> >>>>>>
>>> >>>>>>
>>> >>>>>>> Hi, Matt.
>>> >>>>>>> Thanks. I only wish I had taken more time to research security
>>> >>>>>>> before I
>>> >>>>>>> began writing STFC. If I had known how security week the final
>>> >>>>>>> product
>>> >>>>>>> would be I would have of course done things much different. As 
>>> >>>>>>> it
>>> >>>>>>> stands
>>> >>>>>>> I can not release the game as is, as any reasonably compatent
>>> hacker
>>> >>>>>>> could crack the game in a matter of minutes which is not
>>> exceptable.
>>> >>>>>>> However, on the bright side of this I am finding out some good
>>> >>>>>>> alternatives to doing things and if I choose that route USA 
>>> >>>>>>> Games
>>> >>>>>>> not
>>> >>>>>>> only will be more secure, but there are some extra bonuses
>>> involved.
>>> >>>>>>> I am currently strongly thinking of converting all projects to
>>> C++.
>>> >>>>>>> Not
>>> >>>>>>> only would I have a better security for the game there is better
>>> >>>>>>> documentation for writing game scripting engines, better
>>> support for
>>> >>>>>>> SAPI tts engines, etc.... So this might have a bright side to 
>>> >>>>>>> it.
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>>> matt wrote:
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>>>> That is bad news. I must commend you though for being a game
>>> >>>>>>>> creator who
>>> >>>>>>>> comes out and says when something is going wrong. I do not mean
>>> >>>>>>>> anything bad
>>> >>>>>>>> about anyone else just saying that is a cool thing to say. I
>>> wish
>>> >>>>>>>> you the
>>> >>>>>>>> best of luck in fixing the problem. Later, Matt
>>> >>>>>>>> ----- Original Message -----
>>> >>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> >>>>>>>> To: <[email protected]>
>>> >>>>>>>> Sent: Sunday, February 19, 2006 11:25 PM
>>> >>>>>>>> Subject: audyssey: USA Games news.
>>> >>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>>> USA Games News
>>> >>>>>>>>>
>>> >>>>>>>>> 2/20/2006
>>> >>>>>>>>>
>>> >>>>>>>>> STFC Release in Doubt
>>> >>>>>>>>>
>>> >>>>>>>>> Greetings gamers,
>>> >>>>>>>>> We at USA Games have some good and bad news for our fans of
>>> STFC.
>>> >>>>>>>>> The
>>> >>>>>>>>> good news the game is practically complete and is pretty
>>> reliable.
>>> >>>>>>>>> The
>>> >>>>>>>>> bad news is that recently we have discovered some security
>>> issues
>>> >>>>>>>>> with
>>> >>>>>>>>> the product which is of grave concern to me inparticular. As a
>>> >>>>>>>>> result
>>> >>>>>>>>> this security issue could set development back for months,
>>> and at
>>> >>>>>>>>> the
>>> >>>>>>>>> least a few weeks.
>>> >>>>>>>>> Unfortunately, the nature of the issue forces USA Games to
>>> choose
>>> >>>>>>>>> between two options. the first option is to pay a quite a
>>> sum of
>>> >>>>>>>>> money
>>> >>>>>>>>> to purchase licenses for pro grade security applications. The
>>> >>>>>>>>> second
>>> >>>>>>>>> option USA Games rewrites STFC in a language in which this
>>> >>>>>>>>> security hole
>>> >>>>>>>>> is not a factor. As USA Games does not currently have the 
>>> >>>>>>>>> funds
>>> >>>>>>>>> for the
>>> >>>>>>>>> former choice it will likely come down to the second choice.
>>> >>>>>>>>> However,
>>> >>>>>>>>> after just completing the game I am not in any mood to start
>>> over
>>> >>>>>>>>> and
>>> >>>>>>>>> port the current game to something new.
>>> >>>>>>>>> As a result of this security discovery USA Games is haulting
>>> >>>>>>>>> production
>>> >>>>>>>>> on all of our titles until a suitable security can be
>>> devised. It
>>> >>>>>>>>> is
>>> >>>>>>>>> possible some projects may have to be rewritten from
>>> scratch, or
>>> >>>>>>>>> at the
>>> >>>>>>>>> very least wait until USA Games has enough funds to complete
>>> them
>>> >>>>>>>>> using
>>> >>>>>>>>> pro grade security software.
>>> >>>>>>>>> I hope that in the future USA Games will be able to bring some
>>> >>>>>>>>> truly
>>> >>>>>>>>> awesome titles to you all, but for the time being we will be
>>> >>>>>>>>> returning
>>> >>>>>>>>> to research and experiment. Once we have something we are sure
>>> >>>>>>>>> will work
>>> >>>>>>>>> for us we will continue production of our titles.
>>> >>>>>>>>> Thanks, and happy gaming.
>>> >>>>>>>>>
>>> >>>>>>>>>
>>> >>>>>>>>>
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