How about microsoft's add/remove? never works quite right huh? Always leaves folders and things behind. heh. I think it's quicker to remove things manually. haha ----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, February 20, 2006 10:11 PM Subject: Re: audyssey: USA Games news.
>I just wish people like microsoft thought about that before releasing >things. > Its not happened to me but there are people I know locally that do not > update anything, except their antivirus deffinitions and spyware > protection database. > The reason is that updates crash things. > And you have to reformat. > Maybe not true but it makes me think. > If there were more people with your atatude we wouldn't have these > problems. > There are a few things that I am apposed to. > 1. prices going up, and a software program costing more than it should. > And activation, as it requires personal info. > What happens while its going over the net and what happens if someone > hacks into the server the info is on? > Same with cookies even though most are safe. > The other is these visual graphics. > Not accessible and they are just php which can be hacked, language is > free. > I know this will never happen with the blindness gaming industry but the > other thing is a program saying we are free but we need to put adds on > your system so we can advertise so you can pay. > Thats fine, programs like getright and eudora do this buy hosting the adds > on their own servers, and some stuff is done through google. > But its when the adds are from spyware programs. > Fine if they support the programs, but usualy not. > Then when you kill the programs, you have to kill the spyware then you > find yourself subscribed to spammy scammy things, porn and getting stupid > things charged to your credit cards. > > Another thing is when standards are not up to scratch and then the prices > are high as. > Its a shame that with some programs you can't take peoples word at all. > And then there are programs that are not designed right and totaly trash > the system because sertain windows files are blocked, and I could go on > with this but will not. > At 02:08 p.m. 21/02/2006, you wrote: >>Hi, Will. >>All I can say in my own defense was I wasn't aware of this security >>issue when I began designing titles for USA Games. My soul interest was >>writing the games, and figuring I could concintrate on security later. >>Couple that with a fact I normally write apps for Unix type operating >>systems, and I was writing my first serious Windows applications in >>dotnet I didn't know the cons of dotnet development that I know now. >>Now that I know I am in a position to correct that error before someone >>has a chance to take advantage of my previous mistakes. >> >> >> >> >>will wrote: >>> hi >>> >>> i'd just release the game now and if people hack it so what, it gonna >>> happen >>> that the way of life >>> as liam says, honest people will buy it, dishonest, won't >>> To be fair this security issue should have been checked out before >>> development, if this was an issue with dot net >>> not flaming just pointing out and commenting >>> regards, will >>> >>> ----- Original Message ----- >>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Monday, February 20, 2006 9:37 PM >>> Subject: Re: audyssey: USA Games news. >>> >>> >>> > Hi, Shaun. >>> > yes, that is correct. we have to start over from scratch if we switch >>> > to >>> > C++. >>> > >>> > >>> > shaun everiss wrote: >>> >> so this means you need to redo the usagames engine to then? >>> >> At 08:58 a.m. 21/02/2006, you wrote: >>> >> >>> >>> Hi, Shaun. >>> >>> I really can't even begin to make a guess at when the updated STFC >>> >>> 1.0 >>> >>> would be ready. As you might guess some code can be directly copied >>> >>> or >>> >>> salvaged, and some of it has to be rewritten do to C++ specific >>> language >>> >>> requirements. >>> >>> One thing right now is I don't have the USA Games engine now that >>> it has >>> >>> the same security issues as the game so everything is upside down, >>> >>> and >>> >>> needs to be rethought from the ground up. >>> >>> >>> >>> >>> >>> shaun everiss wrote: >>> >>> >>> >>>> I understand, gmagames have a system hardware id bassed system, and >>> >>>> others have simular id based systems. >>> >>>> Just don't go the way of ms with activation punnishing the lagit >>> guys >>> >>>> thats all. >>> >>>> Also if you decide to make your data files non hackable, there are >>> >>>> those of us that contribute sound and like to look at our sounds >>> we put >>> >>>> in places. >>> >>>> When will the stfc port be ready in the new c++ code? >>> >>>> At 09:53 p.m. 20/02/2006, you wrote: >>> >>>> >>> >>>> >>> >>>>> Hi, Shaun. >>> >>>>> While it is true there is no way for a developer to absolutely >>> secure >>> >>>>> a >>> >>>>> product from theft, cracks, and piracy there are ways to make it >>> >>>>> harder >>> >>>>> and minimize the chances. >>> >>>>> If you think of it this way you can't completely secure your >>> home from >>> >>>>> burglers, but you will do whatever is necessary to make it harder. >>> >>>>> Before you leave you check the windows to make sure they are >>> down and >>> >>>>> locked, lock the doors, and if you have one arm the security >>> >>>>> panel. >>> >>>>> Noone I know of in a high crime neighborhood leaves for work >>> with the >>> >>>>> back door unlocked, an open window for people to crawl in to, or >>> owns >>> >>>>> a >>> >>>>> security panel and decides to leave it off. They would at least do >>> >>>>> those >>> >>>>> security measures to make sure their home was safer than it would >>> >>>>> otherwise have been. >>> >>>>> As for piracy in this comunity sad to say, but I recently found >>> >>>>> out >>> >>>>> there were an alarming number of accessible gamers pirating GMA's >>> >>>>> Shades >>> >>>>> of Doom 1.0. Even though there were plenty of honest gamers like >>> >>>>> me >>> >>>>> who >>> >>>>> baught their copies GMA and my company USA Games must protect our >>> >>>>> games >>> >>>>> >>> >>>>> >>> >>>> >from those less than honest people as best we can. >>> >>>> >>> >>>> >>> >>>>> shaun everiss wrote: >>> >>>>> >>> >>>>> >>> >>>>>> Well I suppose you know what you are doing. >>> >>>>>> Its however good to note that nothing is secure, as you can't >>> secure >>> >>>>>> for everything and or anything. >>> >>>>>> I would never hack a program though. >>> >>>>>> I am not like that. >>> >>>>>> At 08:55 p.m. 20/02/2006, you wrote: >>> >>>>>> >>> >>>>>> >>> >>>>>> >>> >>>>>>> Hi, Matt. >>> >>>>>>> Thanks. I only wish I had taken more time to research security >>> >>>>>>> before I >>> >>>>>>> began writing STFC. If I had known how security week the final >>> >>>>>>> product >>> >>>>>>> would be I would have of course done things much different. As >>> >>>>>>> it >>> >>>>>>> stands >>> >>>>>>> I can not release the game as is, as any reasonably compatent >>> hacker >>> >>>>>>> could crack the game in a matter of minutes which is not >>> exceptable. >>> >>>>>>> However, on the bright side of this I am finding out some good >>> >>>>>>> alternatives to doing things and if I choose that route USA >>> >>>>>>> Games >>> >>>>>>> not >>> >>>>>>> only will be more secure, but there are some extra bonuses >>> involved. >>> >>>>>>> I am currently strongly thinking of converting all projects to >>> C++. >>> >>>>>>> Not >>> >>>>>>> only would I have a better security for the game there is better >>> >>>>>>> documentation for writing game scripting engines, better >>> support for >>> >>>>>>> SAPI tts engines, etc.... So this might have a bright side to >>> >>>>>>> it. >>> >>>>>>> >>> >>>>>>> >>> >>>>>>> >>> >>>>>>> >>> >>>>>>> matt wrote: >>> >>>>>>> >>> >>>>>>> >>> >>>>>>> >>> >>>>>>>> That is bad news. I must commend you though for being a game >>> >>>>>>>> creator who >>> >>>>>>>> comes out and says when something is going wrong. I do not mean >>> >>>>>>>> anything bad >>> >>>>>>>> about anyone else just saying that is a cool thing to say. I >>> wish >>> >>>>>>>> you the >>> >>>>>>>> best of luck in fixing the problem. Later, Matt >>> >>>>>>>> ----- Original Message ----- >>> >>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>> >>>>>>>> To: <[email protected]> >>> >>>>>>>> Sent: Sunday, February 19, 2006 11:25 PM >>> >>>>>>>> Subject: audyssey: USA Games news. >>> >>>>>>>> >>> >>>>>>>> >>> >>>>>>>> >>> >>>>>>>> >>> >>>>>>>> >>> >>>>>>>> >>> >>>>>>>>> USA Games News >>> >>>>>>>>> >>> >>>>>>>>> 2/20/2006 >>> >>>>>>>>> >>> >>>>>>>>> STFC Release in Doubt >>> >>>>>>>>> >>> >>>>>>>>> Greetings gamers, >>> >>>>>>>>> We at USA Games have some good and bad news for our fans of >>> STFC. >>> >>>>>>>>> The >>> >>>>>>>>> good news the game is practically complete and is pretty >>> reliable. >>> >>>>>>>>> The >>> >>>>>>>>> bad news is that recently we have discovered some security >>> issues >>> >>>>>>>>> with >>> >>>>>>>>> the product which is of grave concern to me inparticular. As a >>> >>>>>>>>> result >>> >>>>>>>>> this security issue could set development back for months, >>> and at >>> >>>>>>>>> the >>> >>>>>>>>> least a few weeks. >>> >>>>>>>>> Unfortunately, the nature of the issue forces USA Games to >>> choose >>> >>>>>>>>> between two options. the first option is to pay a quite a >>> sum of >>> >>>>>>>>> money >>> >>>>>>>>> to purchase licenses for pro grade security applications. The >>> >>>>>>>>> second >>> >>>>>>>>> option USA Games rewrites STFC in a language in which this >>> >>>>>>>>> security hole >>> >>>>>>>>> is not a factor. As USA Games does not currently have the >>> >>>>>>>>> funds >>> >>>>>>>>> for the >>> >>>>>>>>> former choice it will likely come down to the second choice. >>> >>>>>>>>> However, >>> >>>>>>>>> after just completing the game I am not in any mood to start >>> over >>> >>>>>>>>> and >>> >>>>>>>>> port the current game to something new. >>> >>>>>>>>> As a result of this security discovery USA Games is haulting >>> >>>>>>>>> production >>> >>>>>>>>> on all of our titles until a suitable security can be >>> devised. It >>> >>>>>>>>> is >>> >>>>>>>>> possible some projects may have to be rewritten from >>> scratch, or >>> >>>>>>>>> at the >>> >>>>>>>>> very least wait until USA Games has enough funds to complete >>> them >>> >>>>>>>>> using >>> >>>>>>>>> pro grade security software. >>> >>>>>>>>> I hope that in the future USA Games will be able to bring some >>> >>>>>>>>> truly >>> >>>>>>>>> awesome titles to you all, but for the time being we will be >>> >>>>>>>>> returning >>> >>>>>>>>> to research and experiment. Once we have something we are sure >>> >>>>>>>>> will work >>> >>>>>>>>> for us we will continue production of our titles. >>> >>>>>>>>> Thanks, and happy gaming. >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> >>> >>>>>>>>> to leave send a blank Email to: >>> >>>>>>>>> [EMAIL PROTECTED] >>> >>>>>>>>> You can contact the list owners/moderators by Emailing >>> >>>>>>>>> [EMAIL PROTECTED] >>> >>>>>>>>> to go nomail send a blank message to: >>> >>>>>>>>> [EMAIL PROTECTED] >>> >>>>>>>>> change "nomail" to "normal" to resume messages. >>> >>>>>>>>> Yahoo! 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