Everything is ready to go except the autopilot for closest starbase and starship. As well as some miner bugs. Other than that it works pretty good.
shaun everiss wrote: > Thats a point tom. > Ho finnished is this game. > If its like done just release it. > If you don't feel comfortable, could you at least release it in its > current port to the private testers? > At least until you have the other port ready. > The thing is how long will another port take? > How long will a full report to c++ take? > Including the usagames dll resource kit, engine and games currently in > production, including, stfc and all other titles you are doing? > At 12:07 p.m. 21/02/2006, you wrote: > >hi > > > >i'd just release the game now and if people hack it so what, it gonna > happen > >that the way of life > >as liam says, honest people will buy it, dishonest, won't > >To be fair this security issue should have been checked out before > >development, if this was an issue with dot net > >not flaming just pointing out and commenting > >regards, will > > > >----- Original Message ----- > >From: "Thomas Ward" <[EMAIL PROTECTED]> > >To: <[email protected]> > >Sent: Monday, February 20, 2006 9:37 PM > >Subject: Re: audyssey: USA Games news. > > > > > >> Hi, Shaun. > >> yes, that is correct. we have to start over from scratch if we > switch to > >> C++. > >> > >> > >> shaun everiss wrote: > >>> so this means you need to redo the usagames engine to then? > >>> At 08:58 a.m. 21/02/2006, you wrote: > >>> > >>>> Hi, Shaun. > >>>> I really can't even begin to make a guess at when the updated > STFC 1.0 > >>>> would be ready. As you might guess some code can be directly > copied or > >>>> salvaged, and some of it has to be rewritten do to C++ specific > language > >>>> requirements. > >>>> One thing right now is I don't have the USA Games engine now that > it has > >>>> the same security issues as the game so everything is upside > down, and > >>>> needs to be rethought from the ground up. > >>>> > >>>> > >>>> shaun everiss wrote: > >>>> > >>>>> I understand, gmagames have a system hardware id bassed system, and > >>>>> others have simular id based systems. > >>>>> Just don't go the way of ms with activation punnishing the lagit > guys > >>>>> thats all. > >>>>> Also if you decide to make your data files non hackable, there are > >>>>> those of us that contribute sound and like to look at our sounds > we put > >>>>> in places. > >>>>> When will the stfc port be ready in the new c++ code? > >>>>> At 09:53 p.m. 20/02/2006, you wrote: > >>>>> > >>>>> > >>>>>> Hi, Shaun. > >>>>>> While it is true there is no way for a developer to absolutely > secure > >>>>>> a > >>>>>> product from theft, cracks, and piracy there are ways to make it > >>>>>> harder > >>>>>> and minimize the chances. > >>>>>> If you think of it this way you can't completely secure your > home from > >>>>>> burglers, but you will do whatever is necessary to make it harder. > >>>>>> Before you leave you check the windows to make sure they are > down and > >>>>>> locked, lock the doors, and if you have one arm the security panel. > >>>>>> Noone I know of in a high crime neighborhood leaves for work > with the > >>>>>> back door unlocked, an open window for people to crawl in to, > or owns > >>>>>> a > >>>>>> security panel and decides to leave it off. They would at least do > >>>>>> those > >>>>>> security measures to make sure their home was safer than it would > >>>>>> otherwise have been. > >>>>>> As for piracy in this comunity sad to say, but I recently found out > >>>>>> there were an alarming number of accessible gamers pirating GMA's > >>>>>> Shades > >>>>>> of Doom 1.0. Even though there were plenty of honest gamers > like me > >>>>>> who > >>>>>> baught their copies GMA and my company USA Games must protect our > >>>>>> games > >>>>>> > >>>>>> > >>>>> >from those less than honest people as best we can. > >>>>> > >>>>> > >>>>>> shaun everiss wrote: > >>>>>> > >>>>>> > >>>>>>> Well I suppose you know what you are doing. > >>>>>>> Its however good to note that nothing is secure, as you can't > secure > >>>>>>> for everything and or anything. > >>>>>>> I would never hack a program though. > >>>>>>> I am not like that. > >>>>>>> At 08:55 p.m. 20/02/2006, you wrote: > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>>> Hi, Matt. > >>>>>>>> Thanks. I only wish I had taken more time to research security > >>>>>>>> before I > >>>>>>>> began writing STFC. If I had known how security week the final > >>>>>>>> product > >>>>>>>> would be I would have of course done things much different. > As it > >>>>>>>> stands > >>>>>>>> I can not release the game as is, as any reasonably compatent > hacker > >>>>>>>> could crack the game in a matter of minutes which is not > exceptable. > >>>>>>>> However, on the bright side of this I am finding out some good > >>>>>>>> alternatives to doing things and if I choose that route USA > Games > >>>>>>>> not > >>>>>>>> only will be more secure, but there are some extra bonuses > involved. > >>>>>>>> I am currently strongly thinking of converting all projects > to C++. > >>>>>>>> Not > >>>>>>>> only would I have a better security for the game there is better > >>>>>>>> documentation for writing game scripting engines, better > support for > >>>>>>>> SAPI tts engines, etc.... So this might have a bright side to it. > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> matt wrote: > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>>> That is bad news. I must commend you though for being a game > >>>>>>>>> creator who > >>>>>>>>> comes out and says when something is going wrong. I do not mean > >>>>>>>>> anything bad > >>>>>>>>> about anyone else just saying that is a cool thing to say. I > wish > >>>>>>>>> you the > >>>>>>>>> best of luck in fixing the problem. Later, Matt > >>>>>>>>> ----- Original Message ----- > >>>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> > >>>>>>>>> To: <[email protected]> > >>>>>>>>> Sent: Sunday, February 19, 2006 11:25 PM > >>>>>>>>> Subject: audyssey: USA Games news. > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>>> USA Games News > >>>>>>>>>> > >>>>>>>>>> 2/20/2006 > >>>>>>>>>> > >>>>>>>>>> STFC Release in Doubt > >>>>>>>>>> > >>>>>>>>>> Greetings gamers, > >>>>>>>>>> We at USA Games have some good and bad news for our fans of > STFC. > >>>>>>>>>> The > >>>>>>>>>> good news the game is practically complete and is pretty > reliable. > >>>>>>>>>> The > >>>>>>>>>> bad news is that recently we have discovered some security > issues > >>>>>>>>>> with > >>>>>>>>>> the product which is of grave concern to me inparticular. As a > >>>>>>>>>> result > >>>>>>>>>> this security issue could set development back for months, > and at > >>>>>>>>>> the > >>>>>>>>>> least a few weeks. > >>>>>>>>>> Unfortunately, the nature of the issue forces USA Games to > choose > >>>>>>>>>> between two options. the first option is to pay a quite a > sum of > >>>>>>>>>> money > >>>>>>>>>> to purchase licenses for pro grade security applications. The > >>>>>>>>>> second > >>>>>>>>>> option USA Games rewrites STFC in a language in which this > >>>>>>>>>> security hole > >>>>>>>>>> is not a factor. As USA Games does not currently have the > funds > >>>>>>>>>> for the > >>>>>>>>>> former choice it will likely come down to the second choice. > >>>>>>>>>> However, > >>>>>>>>>> after just completing the game I am not in any mood to > start over > >>>>>>>>>> and > >>>>>>>>>> port the current game to something new. > >>>>>>>>>> As a result of this security discovery USA Games is haulting > >>>>>>>>>> production > >>>>>>>>>> on all of our titles until a suitable security can be > devised. It > >>>>>>>>>> is > >>>>>>>>>> possible some projects may have to be rewritten from > scratch, or > >>>>>>>>>> at the > >>>>>>>>>> very least wait until USA Games has enough funds to > complete them > >>>>>>>>>> using > >>>>>>>>>> pro grade security software. > >>>>>>>>>> I hope that in the future USA Games will be able to bring some > >>>>>>>>>> truly > >>>>>>>>>> awesome titles to you all, but for the time being we will be > >>>>>>>>>> returning > >>>>>>>>>> to research and experiment. Once we have something we are sure > >>>>>>>>>> will work > >>>>>>>>>> for us we will continue production of our titles. > >>>>>>>>>> Thanks, and happy gaming. > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> to leave send a blank Email to: > >>>>>>>>>> [EMAIL PROTECTED] > >>>>>>>>>> You can contact the list owners/moderators by Emailing > >>>>>>>>>> [EMAIL PROTECTED] > >>>>>>>>>> to go nomail send a blank message to: > >>>>>>>>>> [EMAIL PROTECTED] > >>>>>>>>>> change "nomail" to "normal" to resume messages. > >>>>>>>>>> Yahoo! Groups Links > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>> to leave send a blank Email to: > >>>>>>>>> [EMAIL PROTECTED] > >>>>>>>>> You can contact the list owners/moderators by Emailing > >>>>>>>>> [EMAIL PROTECTED] > >>>>>>>>> to go nomail send a blank message to: > >>>>>>>>> [EMAIL PROTECTED] > >>>>>>>>> change "nomail" to "normal" to resume messages. > >>>>>>>>> Yahoo! Groups Links > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>> to leave send a blank Email to: > >>>>>>>> [EMAIL PROTECTED] > >>>>>>>> You can contact the list owners/moderators by Emailing > >>>>>>>> [EMAIL PROTECTED] > >>>>>>>> to go nomail send a blank message to: > >>>>>>>> [EMAIL PROTECTED] > >>>>>>>> change "nomail" to "normal" to resume messages. > >>>>>>>> Yahoo! Groups Links > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>> to leave send a blank Email to: > >>>>>>> [EMAIL PROTECTED] > >>>>>>> You can contact the list owners/moderators by Emailing > >>>>>>> [EMAIL PROTECTED] > >>>>>>> to go nomail send a blank message to: > >>>>>>> [EMAIL PROTECTED] > >>>>>>> change "nomail" to "normal" to resume messages. > >>>>>>> Yahoo! Groups Links > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>> to leave send a blank Email to: > >>>>>> [EMAIL PROTECTED] > >>>>>> You can contact the list owners/moderators by Emailing > >>>>>> [EMAIL PROTECTED] > >>>>>> to go nomail send a blank message to: > >>>>>> [EMAIL PROTECTED] > >>>>>> change "nomail" to "normal" to resume messages. > >>>>>> Yahoo! Groups Links > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>> > >>>>> > >>>>> to leave send a blank Email to: > [EMAIL PROTECTED] > >>>>> You can contact the list owners/moderators by Emailing > >>>>> [EMAIL PROTECTED] > >>>>> to go nomail send a blank message to: > >>>>> [EMAIL PROTECTED] > >>>>> change "nomail" to "normal" to resume messages. > >>>>> Yahoo! Groups Links > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>> > >>>> to leave send a blank Email to: > [EMAIL PROTECTED] > >>>> You can contact the list owners/moderators by Emailing > >>>> [EMAIL PROTECTED] > >>>> to go nomail send a blank message to: > [EMAIL PROTECTED] > >>>> change "nomail" to "normal" to resume messages. > >>>> Yahoo! Groups Links > >>>> > >>>> > >>>> > >>>> > >>>> > >>> > >>> > >>> > >>> > >>> to leave send a blank Email to: > [EMAIL PROTECTED] > >>> You can contact the list owners/moderators by Emailing > >>> [EMAIL PROTECTED] > >>> to go nomail send a blank message to: > [EMAIL PROTECTED] > >>> change "nomail" to "normal" to resume messages. > >>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> > >> > >> > >> to leave send a blank Email to: [EMAIL PROTECTED] > >> You can contact the list owners/moderators by Emailing > >> [EMAIL PROTECTED] > >> to go nomail send a blank message to: > [EMAIL PROTECTED] > >> change "nomail" to "normal" to resume messages. > >> Yahoo! Groups Links > >> > >> > >> > >> > >> > >> > > > > > > > >to leave send a blank Email to: [EMAIL PROTECTED] > >You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > >to go nomail send a blank message to: [EMAIL PROTECTED] > >change "nomail" to "normal" to resume messages. > >Yahoo! Groups Links > > > > > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > > > > SPONSORED LINKS > Visually impaired product > <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired+product&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=VPIm_ssPSG5c4KoEkDwyyA> > > Visually impaired > <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=-2iuidI2uo71hovbr5tgGg> > > Computer game design schools > <http://groups.yahoo.com/gads?t=ms&k=Computer+game+design+schools&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=4_wHdQhjgMzl2dVNjfdYrg> > > > Computer games > <http://groups.yahoo.com/gads?t=ms&k=Computer+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=lEytAuoy3zDHt_rUdgxW1A> > > Computer game magazine > <http://groups.yahoo.com/gads?t=ms&k=Computer+game+magazine&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=_ldmWpxT-POO-lnvfAX2PA> > > Computer chess games > <http://groups.yahoo.com/gads?t=ms&k=Computer+chess+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=hli5UanEk7GxG0xMy5qE8Q> > > > > > ------------------------------------------------------------------------ > YAHOO! GROUPS LINKS > > * Visit your group "blindgamers > <http://groups.yahoo.com/group/blindgamers>" on the web. > > * To unsubscribe from this group, send an email to: > [EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]> > > * Your use of Yahoo! Groups is subject to the Yahoo! Terms of > Service <http://docs.yahoo.com/info/terms/>. > > > ------------------------------------------------------------------------ > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
