Hi.
I have been having the same thoughts.
Yohandy wrote:
> Hey, I have an idea. If you release the game free, you wouldn't have to
> worry about people hacking it. I mean think about it, is it worth
> buying a
> program that costs about 2000 bucks? A developer doesn't really know how
> many sales they are going to have. what if they only sell 1 coppy of the
> game, and invested that cash for nothing?
> Another option is to leave the game as is. Honest people won't crack
> it. If
> they do that, then they probably would've done it no matter how
> difficult.
> Hacking is like a business nowadays. *grin*
> On the other hand, if you attempt to fix it and it takes another year for
> the game to come out, then you wouldn't be making any money now
> anyways. And
> would you actually program the entire game from scratch? If that's the
> case,
> then you can just start coding a new game all together. Just my views and
> oppinions.
>
> ----- Original Message -----
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, February 20, 2006 10:18 PM
> Subject: Re: audyssey: USA Games news.
>
>
> > Hmmm.
> > How long would the report take?
> > As supposed to finnishing the current game?
> > We have one big hole but do we have everything else?
> > So you wish to report, how long will the conversion take.
> > Say it takes another year.
> > Do we even have a directx 8 or 9 for c++.
> > If not I wouldn't recomend you move, at least with this title, your
> choice
> > on others.
> > But report by all means.
> > I can wait another few months, only a few though.
> > Either way, a report means we will need to test more.
> > Which c++ will you use?
> > At 02:44 p.m. 21/02/2006, you wrote:
> >>Everything is ready to go except the autopilot for closest starbase and
> >>starship. As well as some miner bugs.
> >>Other than that it works pretty good.
> >>
> >>
> >>shaun everiss wrote:
> >>> Thats a point tom.
> >>> Ho finnished is this game.
> >>> If its like done just release it.
> >>> If you don't feel comfortable, could you at least release it in its
> >>> current port to the private testers?
> >>> At least until you have the other port ready.
> >>> The thing is how long will another port take?
> >>> How long will a full report to c++ take?
> >>> Including the usagames dll resource kit, engine and games currently in
> >>> production, including, stfc and all other titles you are doing?
> >>> At 12:07 p.m. 21/02/2006, you wrote:
> >>> >hi
> >>> >
> >>> >i'd just release the game now and if people hack it so what, it gonna
> >>> happen
> >>> >that the way of life
> >>> >as liam says, honest people will buy it, dishonest, won't
> >>> >To be fair this security issue should have been checked out before
> >>> >development, if this was an issue with dot net
> >>> >not flaming just pointing out and commenting
> >>> >regards, will
> >>> >
> >>> >----- Original Message -----
> >>> >From: "Thomas Ward" <[EMAIL PROTECTED]>
> >>> >To: <[email protected]>
> >>> >Sent: Monday, February 20, 2006 9:37 PM
> >>> >Subject: Re: audyssey: USA Games news.
> >>> >
> >>> >
> >>> >> Hi, Shaun.
> >>> >> yes, that is correct. we have to start over from scratch if we
> >>> switch to
> >>> >> C++.
> >>> >>
> >>> >>
> >>> >> shaun everiss wrote:
> >>> >>> so this means you need to redo the usagames engine to then?
> >>> >>> At 08:58 a.m. 21/02/2006, you wrote:
> >>> >>>
> >>> >>>> Hi, Shaun.
> >>> >>>> I really can't even begin to make a guess at when the updated
> >>> STFC 1.0
> >>> >>>> would be ready. As you might guess some code can be directly
> >>> copied or
> >>> >>>> salvaged, and some of it has to be rewritten do to C++ specific
> >>> language
> >>> >>>> requirements.
> >>> >>>> One thing right now is I don't have the USA Games engine now that
> >>> it has
> >>> >>>> the same security issues as the game so everything is upside
> >>> down, and
> >>> >>>> needs to be rethought from the ground up.
> >>> >>>>
> >>> >>>>
> >>> >>>> shaun everiss wrote:
> >>> >>>>
> >>> >>>>> I understand, gmagames have a system hardware id bassed system,
> >>> >>>>> and
> >>> >>>>> others have simular id based systems.
> >>> >>>>> Just don't go the way of ms with activation punnishing the lagit
> >>> guys
> >>> >>>>> thats all.
> >>> >>>>> Also if you decide to make your data files non hackable,
> there are
> >>> >>>>> those of us that contribute sound and like to look at our sounds
> >>> we put
> >>> >>>>> in places.
> >>> >>>>> When will the stfc port be ready in the new c++ code?
> >>> >>>>> At 09:53 p.m. 20/02/2006, you wrote:
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>> Hi, Shaun.
> >>> >>>>>> While it is true there is no way for a developer to absolutely
> >>> secure
> >>> >>>>>> a
> >>> >>>>>> product from theft, cracks, and piracy there are ways to
> make it
> >>> >>>>>> harder
> >>> >>>>>> and minimize the chances.
> >>> >>>>>> If you think of it this way you can't completely secure your
> >>> home from
> >>> >>>>>> burglers, but you will do whatever is necessary to make it
> >>> >>>>>> harder.
> >>> >>>>>> Before you leave you check the windows to make sure they are
> >>> down and
> >>> >>>>>> locked, lock the doors, and if you have one arm the security
> >>> >>>>>> panel.
> >>> >>>>>> Noone I know of in a high crime neighborhood leaves for work
> >>> with the
> >>> >>>>>> back door unlocked, an open window for people to crawl in to,
> >>> or owns
> >>> >>>>>> a
> >>> >>>>>> security panel and decides to leave it off. They would at
> least
> >>> >>>>>> do
> >>> >>>>>> those
> >>> >>>>>> security measures to make sure their home was safer than it
> would
> >>> >>>>>> otherwise have been.
> >>> >>>>>> As for piracy in this comunity sad to say, but I recently
> found
> >>> >>>>>> out
> >>> >>>>>> there were an alarming number of accessible gamers pirating
> GMA's
> >>> >>>>>> Shades
> >>> >>>>>> of Doom 1.0. Even though there were plenty of honest gamers
> >>> like me
> >>> >>>>>> who
> >>> >>>>>> baught their copies GMA and my company USA Games must
> protect our
> >>> >>>>>> games
> >>> >>>>>>
> >>> >>>>>>
> >>> >>>>> >from those less than honest people as best we can.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>> shaun everiss wrote:
> >>> >>>>>>
> >>> >>>>>>
> >>> >>>>>>> Well I suppose you know what you are doing.
> >>> >>>>>>> Its however good to note that nothing is secure, as you can't
> >>> secure
> >>> >>>>>>> for everything and or anything.
> >>> >>>>>>> I would never hack a program though.
> >>> >>>>>>> I am not like that.
> >>> >>>>>>> At 08:55 p.m. 20/02/2006, you wrote:
> >>> >>>>>>>
> >>> >>>>>>>
> >>> >>>>>>>
> >>> >>>>>>>> Hi, Matt.
> >>> >>>>>>>> Thanks. I only wish I had taken more time to research
> security
> >>> >>>>>>>> before I
> >>> >>>>>>>> began writing STFC. If I had known how security week the
> final
> >>> >>>>>>>> product
> >>> >>>>>>>> would be I would have of course done things much different.
> >>> As it
> >>> >>>>>>>> stands
> >>> >>>>>>>> I can not release the game as is, as any reasonably compatent
> >>> hacker
> >>> >>>>>>>> could crack the game in a matter of minutes which is not
> >>> exceptable.
> >>> >>>>>>>> However, on the bright side of this I am finding out some
> good
> >>> >>>>>>>> alternatives to doing things and if I choose that route USA
> >>> Games
> >>> >>>>>>>> not
> >>> >>>>>>>> only will be more secure, but there are some extra bonuses
> >>> involved.
> >>> >>>>>>>> I am currently strongly thinking of converting all projects
> >>> to C++.
> >>> >>>>>>>> Not
> >>> >>>>>>>> only would I have a better security for the game there is
> >>> >>>>>>>> better
> >>> >>>>>>>> documentation for writing game scripting engines, better
> >>> support for
> >>> >>>>>>>> SAPI tts engines, etc.... So this might have a bright
> side to
> >>> >>>>>>>> it.
> >>> >>>>>>>>
> >>> >>>>>>>>
> >>> >>>>>>>>
> >>> >>>>>>>>
> >>> >>>>>>>> matt wrote:
> >>> >>>>>>>>
> >>> >>>>>>>>
> >>> >>>>>>>>
> >>> >>>>>>>>> That is bad news. I must commend you though for being a game
> >>> >>>>>>>>> creator who
> >>> >>>>>>>>> comes out and says when something is going wrong. I do not
> >>> >>>>>>>>> mean
> >>> >>>>>>>>> anything bad
> >>> >>>>>>>>> about anyone else just saying that is a cool thing to say. I
> >>> wish
> >>> >>>>>>>>> you the
> >>> >>>>>>>>> best of luck in fixing the problem. Later, Matt
> >>> >>>>>>>>> ----- Original Message -----
> >>> >>>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
> >>> >>>>>>>>> To: <[email protected]>
> >>> >>>>>>>>> Sent: Sunday, February 19, 2006 11:25 PM
> >>> >>>>>>>>> Subject: audyssey: USA Games news.
> >>> >>>>>>>>>
> >>> >>>>>>>>>
> >>> >>>>>>>>>
> >>> >>>>>>>>>
> >>> >>>>>>>>>
> >>> >>>>>>>>>
> >>> >>>>>>>>>> USA Games News
> >>> >>>>>>>>>>
> >>> >>>>>>>>>> 2/20/2006
> >>> >>>>>>>>>>
> >>> >>>>>>>>>> STFC Release in Doubt
> >>> >>>>>>>>>>
> >>> >>>>>>>>>> Greetings gamers,
> >>> >>>>>>>>>> We at USA Games have some good and bad news for our fans of
> >>> STFC.
> >>> >>>>>>>>>> The
> >>> >>>>>>>>>> good news the game is practically complete and is pretty
> >>> reliable.
> >>> >>>>>>>>>> The
> >>> >>>>>>>>>> bad news is that recently we have discovered some security
> >>> issues
> >>> >>>>>>>>>> with
> >>> >>>>>>>>>> the product which is of grave concern to me
> inparticular. As
> >>> >>>>>>>>>> a
> >>> >>>>>>>>>> result
> >>> >>>>>>>>>> this security issue could set development back for months,
> >>> and at
> >>> >>>>>>>>>> the
> >>> >>>>>>>>>> least a few weeks.
> >>> >>>>>>>>>> Unfortunately, the nature of the issue forces USA Games to
> >>> choose
> >>> >>>>>>>>>> between two options. the first option is to pay a quite a
> >>> sum of
> >>> >>>>>>>>>> money
> >>> >>>>>>>>>> to purchase licenses for pro grade security
> applications. The
> >>> >>>>>>>>>> second
> >>> >>>>>>>>>> option USA Games rewrites STFC in a language in which this
> >>> >>>>>>>>>> security hole
> >>> >>>>>>>>>> is not a factor. As USA Games does not currently have the
> >>> funds
> >>> >>>>>>>>>> for the
> >>> >>>>>>>>>> former choice it will likely come down to the second
> choice.
> >>> >>>>>>>>>> However,
> >>> >>>>>>>>>> after just completing the game I am not in any mood to
> >>> start over
> >>> >>>>>>>>>> and
> >>> >>>>>>>>>> port the current game to something new.
> >>> >>>>>>>>>> As a result of this security discovery USA Games is
> haulting
> >>> >>>>>>>>>> production
> >>> >>>>>>>>>> on all of our titles until a suitable security can be
> >>> devised. It
> >>> >>>>>>>>>> is
> >>> >>>>>>>>>> possible some projects may have to be rewritten from
> >>> scratch, or
> >>> >>>>>>>>>> at the
> >>> >>>>>>>>>> very least wait until USA Games has enough funds to
> >>> complete them
> >>> >>>>>>>>>> using
> >>> >>>>>>>>>> pro grade security software.
> >>> >>>>>>>>>> I hope that in the future USA Games will be able to bring
> >>> >>>>>>>>>> some
> >>> >>>>>>>>>> truly
> >>> >>>>>>>>>> awesome titles to you all, but for the time being we
> will be
> >>> >>>>>>>>>> returning
> >>> >>>>>>>>>> to research and experiment. Once we have something we are
> >>> >>>>>>>>>> sure
> >>> >>>>>>>>>> will work
> >>> >>>>>>>>>> for us we will continue production of our titles.
> >>> >>>>>>>>>> Thanks, and happy gaming.
> >>> >>>>>>>>>>
> >>> >>>>>>>>>>
> >>> >>>>>>>>>>
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> >>> Visually impaired
> >>>
> <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=-2iuidI2uo71hovbr5tgGg
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> <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=-2iuidI2uo71hovbr5tgGg>>
> >>> Computer game design schools
> >>>
> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+design+schools&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=4_wHdQhjgMzl2dVNjfdYrg
>
> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+design+schools&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=4_wHdQhjgMzl2dVNjfdYrg>>
> >>>
> >>> Computer games
> >>>
> <http://groups.yahoo.com/gads?t=ms&k=Computer+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=lEytAuoy3zDHt_rUdgxW1A
>
> <http://groups.yahoo.com/gads?t=ms&k=Computer+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=lEytAuoy3zDHt_rUdgxW1A>>
> >>> Computer game magazine
> >>>
> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+magazine&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=_ldmWpxT-POO-lnvfAX2PA
>
> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+magazine&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=_ldmWpxT-POO-lnvfAX2PA>>
> >>> Computer chess games
> >>>
> <http://groups.yahoo.com/gads?t=ms&k=Computer+chess+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=hli5UanEk7GxG0xMy5qE8Q
>
> <http://groups.yahoo.com/gads?t=ms&k=Computer+chess+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=hli5UanEk7GxG0xMy5qE8Q>>
> >>>
> >>>
> >>>
> >>>
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>
> Visually impaired
> <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=-2iuidI2uo71hovbr5tgGg>
>
> Computer game design schools
> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+design+schools&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=4_wHdQhjgMzl2dVNjfdYrg>
>
>
> Computer games
> <http://groups.yahoo.com/gads?t=ms&k=Computer+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=lEytAuoy3zDHt_rUdgxW1A>
>
> Computer game magazine
> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+magazine&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=_ldmWpxT-POO-lnvfAX2PA>
>
> Computer chess games
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