There was a discussion somewhere back in which you could get sfx for as little 
as 15 dollars, but as I said don't quote me, i can't remember the actual 
discussion.
That was one reason why all actual voice acters were left off the game, one of 
them, forgot the rest.
At 07:20 p.m. 22/02/2006, you wrote:
>Shaun wrote:
>>I think but don't quote me on this one but just sfx alone are quite cheap.
> end quote
>
>  I don't think you get my point, Sean my friend.  paramount owns the rights 
>to STAR Trek, lock stock and two smoking barrels, so anyone that is going to 
>publish a game with the star trek name attached are going to have to fork 
>over some cash for licensing fees, especially if there is profit of any kind 
>involved.
>  Most of these big corporate owned companies like Paramount have lawyers 
>just sitting around waiting for something to do, and they don't seem to take 
>copyright infringement lightly.
>  I know this because I used to do computer effects for television, and I 
>had many discussions with producers of shows like the X Files going on about 
>what a pain in the rear end it was for them.
>  Anyhow, I am mostly curious how one goes about getting licensing, and if 
>having such a small market makes much of a difference to the cost.
>  Anything along these lines you can let us budding developers know about, 
>Thomas?
>  Thanks much,
>  Che
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