Ya I hear ya Thomas.  I suppose it is such a small market, they wouldn't 
even bother with it.
  That is good to know, and I wish you luck with the game man.
  As for myself, if you release the game as shareware or ask for donations, 
I would certainly support it, and I think a lot of other blind gamers would 
as well.
  Later,
  Che

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 22, 2006 12:57 AM
Subject: Re: audyssey: Star trek licensing


> Hi, Che.
> For the record I can say licensing the Star Trek effects, name, etc is
> expensive. However, I never got far enough with Paramount to find out
> weather or not I was going to be able to legally proceed with the game.
> Fortunately, there is a fallback position of release the game under a
> different license like shareware or freeware where gamers get to play,
> and I end up getting down to business writing something that isn't owned
> by the major corperations.
> Naturally, I hope to sell, but I am more and more inclined just to
> release STFC as is, and begin starting over fresh outside of these
> restrictions of copyrights.
>
>
> Che wrote:
>> Shaun wrote:
>> >I think but don't quote me on this one but just sfx alone are quite
>> cheap.
>> end quote
>>
>>   I don't think you get my point, Sean my friend.  paramount owns the
>> rights
>> to STAR Trek, lock stock and two smoking barrels, so anyone that is
>> going to
>> publish a game with the star trek name attached are going to have to fork
>> over some cash for licensing fees, especially if there is profit of
>> any kind
>> involved.
>>   Most of these big corporate owned companies like Paramount have lawyers
>> just sitting around waiting for something to do, and they don't seem
>> to take
>> copyright infringement lightly.
>>   I know this because I used to do computer effects for television, and I
>> had many discussions with producers of shows like the X Files going on
>> about
>> what a pain in the rear end it was for them.
>>   Anyhow, I am mostly curious how one goes about getting licensing,
>> and if
>> having such a small market makes much of a difference to the cost.
>>   Anything along these lines you can let us budding developers know
>> about,
>> Thomas?
>>   Thanks much,
>>   Che
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