Hi, Che.
For the record I can say licensing the Star Trek effects, name, etc is 
expensive. However, I never got far enough with Paramount to find out 
weather or not I was going to be able to legally proceed with the game.
Fortunately, there is a fallback position of release the game under a 
different license like shareware or freeware where gamers get to play, 
and I end up getting down to business writing something that isn't owned 
by the major corperations.
Naturally, I hope to sell, but I am more and more inclined just to 
release STFC as is, and begin starting over fresh outside of these 
restrictions of copyrights.


Che wrote:
> Shaun wrote:
> >I think but don't quote me on this one but just sfx alone are quite 
> cheap.
> end quote
>
>   I don't think you get my point, Sean my friend.  paramount owns the 
> rights
> to STAR Trek, lock stock and two smoking barrels, so anyone that is 
> going to
> publish a game with the star trek name attached are going to have to fork
> over some cash for licensing fees, especially if there is profit of 
> any kind
> involved.
>   Most of these big corporate owned companies like Paramount have lawyers
> just sitting around waiting for something to do, and they don't seem 
> to take
> copyright infringement lightly.
>   I know this because I used to do computer effects for television, and I
> had many discussions with producers of shows like the X Files going on 
> about
> what a pain in the rear end it was for them.
>   Anyhow, I am mostly curious how one goes about getting licensing, 
> and if
> having such a small market makes much of a difference to the cost.
>   Anything along these lines you can let us budding developers know 
> about,
> Thomas?
>   Thanks much,
>   Che
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