those effects sound really awesome. So I guess that is how the dual shock
playstation controller works, Hmmm, amazing. I am wondering though, should I
wait to write pseudocode for one of my games until I have had the full
classes that are offered, or should I go ahead and write pseudocode. I mean
I already have an idea of what I want the game to consist of
BEAN
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 23, 2006 2:32 PM
Subject: Re: Joysticks was Re: audyssey: linux games
> Hi Richard,
> keep in mind that is a sample only of what you can do. You would still
> actually have to acquire the device, set settings for it, but once you
> are shown how to do it and what settings do what it is pretty simple
> after a while. Especially, with finding out the input of the
> joystick/game pad, wheel, etc.
> There are other nifty other things like loading and playing force
> feedback effects which makes the devices feel like an idling car,
> humming light saber, and cool stuff like that.
>
>
>
> Richard Bennett wrote:
>> Hey Thomas, you should definitely consider being a game programming
>> teacher.
>> Right now, it seems simplier, than what I was making it. I was assumming
>> that it would take alot more code just to check those things out, but
>> alas,
>> I was wrong again. thanks for your example. I am going to save it to
>> reference if I decide to use joysticks or gamepads in my games. Thanks a
>> million again.
>> BEAN
>
>
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