Ak sa odfiltruju frekvencie vyssie ako napr. 50 Hz tak kalibracia snad nebude nutna. Znamena to ale nutnost pouzit kvalitnejsi mikrofon. On Jun 13, 2011 12:51 PM, "jakub hybler" <[email protected]> wrote: > tez v prvni versi navrhuji mikrofon, > > otazkouj je kalibrace v ruznych prostredich... > > 2011/6/13 Karel Kyovsky APOLLO GAMES <[email protected]>: >> Mozna by stacilo do te koule dat jen mikrofon. >> >> Hlazeni ci boxovani by mělo jit urcit podle zvukového vlneni uvnitř koule i >> když je fluffy. >> >> b00lean >> >> >> >> From: [email protected] [mailto:[email protected]] On Behalf >> Of Tomislav Arnaudov >> Sent: Monday, June 13, 2011 6:28 AM >> To: Brmlab: Hackerspace Prague (main discussion) >> Subject: Re: [Brmlab] [dotaz specialni fluffy koule] >> >> >> >> alebo ma este napadla kombinacia s accelerometrom :) >> >> >> >> Sargon >> >> 2011/6/13 Tomislav Arnaudov <[email protected]> >> >> Ahoj >> >> qtouch sezory od atmelu tiez nefunguju zle >> >> http://www.atmel.com/dyn/products/product_card.asp?part_id=4629&category_id=170&family_id=697&subfamily_id=2109 >> >> >> >> dalo by sa to riesit malymi stvorcami AU pasky po ploche "fluffy koule" >> >> fizicke zmeny sa daju zaznamenat meranim zmeny kapacity ... >> >> >> >> taktiez sa da vyuzit flexiforce pasek >> >> http://www.active-robots.com/products/sensors/sparkfun/flex-force.shtml >> >> >> >> pozdrav >> >> Sargon >> >> >> >> Dne 13. června 2011 0:41 Nephirus <[email protected]> napsal(a): >> >> >> >> Zdar, >> >> hlazeni by se dalo rozpoznat pomoci nekolika dotykovych senzoru (smycka >> z vodive nite + darlington). V kombinaci s tlakovym senzorem uvnitr by >> asi slo rozeznavat hlazeni a udery pomerne snadno. >> >> Nephirus >> >> >> Dne 13.6.2011 00:36, Petr Baudis napsal(a): >> >>> Ahoj! >>> >>> Preposilam dotaz - Cyril Brom se zabyva umelymi bytostmi ve virtualnim >>> prostredi a kognitivnimi vedami. Umeli byste nekdo poradit, jak vyrobit >>> nize popsany input device? Vrta mi hlavou hlavne, jakymi senzori rozeznat >>> hlazeni. Samotne realizace se radi ujmeme, ale potrebujeme nejake napady >>> do zacatku. :) >>> >>> ----- Forwarded message from Cyril Brom <[email protected]> ----- >>> >>> chtel bych se zeptat, jestli by nekdo z okruhu brmlabu nahodou >>> nedokazal vyrobit specielni input device, rikam mu fluffy koule. >>> >>> mame takovou jednoduchou hru, kde jde parek VR panaku, teenageru, do >>> kina. muzes je cestou bud nasirat nebo uklidnovat. tohle se deje tim, >>> ze mackas bud 1 nebo 2 na klavesnici. ale lepsi by bylo mit nejaky >>> touch sensor, napr. mekkou gumovou kouli o prumeru cca 10 cm, ktera by >>> mela rekneme 6 tlakovych senzoru a hrac by hru ovladal tim, ze by >>> kouli bud hladil nebo do ni boxoval. pricemz na input patterny by se >>> natrenoval nejaky binarni klasifikator. >>> >>> ----- End forwarded message ----- >>> >>> Diky, >>> >> >> _______________________________________________ >> Brmlab mailing list >> [email protected] >> http://rover.ms.mff.cuni.cz/mailman/listinfo/brmlab >> >> >> >> >> >> _______________________________________________ >> Brmlab mailing list >> [email protected] >> http://rover.ms.mff.cuni.cz/mailman/listinfo/brmlab >> >> > _______________________________________________ > Brmlab mailing list > [email protected] > http://rover.ms.mff.cuni.cz/mailman/listinfo/brmlab
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