Hi,
Can any one explain what this code is. I am confused with method declaration
in the for loop. and I know I didnt provide any definition. I am assigning 0 to
this method address.
syntactically I understood. But clearly dot understand what is the use of it
etc.
int main()
{
for( int fastCount( 0 ); 1 ; )
{
printf("Hello:");
fastCount = 0;
}
return 1;
}
GopiKrishna Komanduri
Software engineer
[email protected]
--- On Wed, 8/7/09, Thomas Hruska <[email protected]> wrote:
From: Thomas Hruska <[email protected]>
Subject: Re: [c-prog] AI gaming
To: [email protected]
Date: Wednesday, 8 July, 2009, 10:12 AM
Jack Jennings wrote:
> SVMAYOL wrote:
>> anyone who is an AI game programmer here?
>> im looking for a technical paper,..im planning of creating my own AI
> game soon..hope any one could provide me a reference..or a technical
> paper will do..
>> regards,
>> sv
>
> This may not be what you are looking for, but I found an excellent
> example of a game written in C++ with complete source. When you build
> this in Visual Studio with Debug, you are able to run the game and break
> it at any point to see how the code operates the game. The game is
> called OpenTTD which stands for Transport Tycoon Deluxe. The download
> site is www.openttd. org/ In the code of OpenTTD, there are modules
> referring to the "AI" which as Thomas wrote are simply the algorithms
> used to create the "behavior" of the computer players.
>
> As far as a technical paper, googling came up with something pretty
> quick that may be a good overview of game design. It's some college
> course web-resource site by a guy from California.
> http://www.alanemri ch.com/PGD/ PGD_Directory. htm
>
> Try googling terms like "Game design", "Strategy Game programming" , etc.
>
> HTH.
>
> Jack Jennings
Forgot to mention: The standard jumping off point for game development
is www.gamedev. net.
--
Thomas Hruska
CubicleSoft President
Ph: 517-803-4197
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