hi sir,

thanks for your time. i am looking for a solution of an agent that will be my 
opponent in the game basketball..im following the P.E.A.S. (performance 
meaasure/environment/actuator/sensor)...and i dont know where to start...and 
one thing, i dont have enough material for this..not even a book (Artificial 
Intelligence: a Modern approach by stuart russell) our country stopped 
publishing this book because it is not being used by the majority of school..

regards,
sv




________________________________
From: Thomas Hruska <[email protected]>
To: [email protected]
Sent: Tuesday, July 7, 2009 9:42:10 PM
Subject: Re: [c-prog] AI gaming





Jack Jennings wrote:
> SVMAYOL wrote:
>> anyone who is an AI game programmer here?
>> im looking for a technical paper,..im planning of creating my own AI
> game soon..hope any one could provide me a reference..or a technical
> paper will do..
>> regards,
>> sv
> 
> This may not be what you are looking for, but I found an excellent
> example of a game written in C++ with complete source.  When you build
> this in Visual Studio with Debug, you are able to run the game and break
> it at any point to see how the code operates the game.  The game is
> called OpenTTD which stands for Transport Tycoon Deluxe.  The download
> site is www.openttd. org/   In the code of OpenTTD, there are modules
> referring to the "AI" which as Thomas wrote are simply the algorithms
> used to create the "behavior" of the computer players.
> 
> As far as a technical paper, googling came up with something pretty
> quick that may be a good overview of game design.  It's some college
> course web-resource site by a guy from California.
> http://www.alanemri ch.com/PGD/ PGD_Directory. htm
> 
> Try googling terms like "Game design", "Strategy Game programming" , etc.
> 
> HTH.
> 
> Jack Jennings

Forgot to mention:  The standard jumping off point for game development 
is www.gamedev. net.

-- 
Thomas Hruska
CubicleSoft President
Ph: 517-803-4197

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