hi sir, thanks for your time. i am looking for a solution of an agent that will be my opponent in the game basketball..im following the P.E.A.S. (performance meaasure/environment/actuator/sensor)...and i dont know where to start...and one thing, i dont have enough material for this..not even a book (Artificial Intelligence: a Modern approach by stuart russell) our country stopped publishing this book because it is not being used by the majority of school..
regards, sv ________________________________ From: Thomas Hruska <[email protected]> To: [email protected] Sent: Tuesday, July 7, 2009 9:42:10 PM Subject: Re: [c-prog] AI gaming Jack Jennings wrote: > SVMAYOL wrote: >> anyone who is an AI game programmer here? >> im looking for a technical paper,..im planning of creating my own AI > game soon..hope any one could provide me a reference..or a technical > paper will do.. >> regards, >> sv > > This may not be what you are looking for, but I found an excellent > example of a game written in C++ with complete source. When you build > this in Visual Studio with Debug, you are able to run the game and break > it at any point to see how the code operates the game. The game is > called OpenTTD which stands for Transport Tycoon Deluxe. The download > site is www.openttd. org/ In the code of OpenTTD, there are modules > referring to the "AI" which as Thomas wrote are simply the algorithms > used to create the "behavior" of the computer players. > > As far as a technical paper, googling came up with something pretty > quick that may be a good overview of game design. It's some college > course web-resource site by a guy from California. > http://www.alanemri ch.com/PGD/ PGD_Directory. htm > > Try googling terms like "Game design", "Strategy Game programming" , etc. > > HTH. > > Jack Jennings Forgot to mention: The standard jumping off point for game development is www.gamedev. net. -- Thomas Hruska CubicleSoft President Ph: 517-803-4197 *NEW* MyTaskFocus 1.1 Get on task. Stay on task. http://www.CubicleSoft.com/MyTaskFocus/ [Non-text portions of this message have been removed]
