This must be a C++ code in which the integer fastCount has been initialized by passing 0 to its default constructor. And the loop runs infinitely.
From: [email protected] [mailto:[email protected]] On Behalf Of Gopi Krishna Komanduri Sent: Wednesday, July 08, 2009 4:01 PM To: [email protected] Subject: Re: [c-prog] AI gaming Hi, Can any one explain what this code is. I am confused with method declaration in the for loop. and I know I didnt provide any definition. I am assigning 0 to this method address. syntactically I understood. But clearly dot understand what is the use of it etc. int main() { for( int fastCount( 0 ); 1 ; ) { printf("Hello:"); fastCount = 0; } return 1; } GopiKrishna Komanduri Software engineer [email protected] <mailto:Hyderabadgopikomanduri%40yahoo.com> --- On Wed, 8/7/09, Thomas Hruska <[email protected] <mailto:thruska%40cubiclesoft.com> > wrote: From: Thomas Hruska <[email protected] <mailto:thruska%40cubiclesoft.com> > Subject: Re: [c-prog] AI gaming To: [email protected] <mailto:c-prog%40yahoogroups.com> Date: Wednesday, 8 July, 2009, 10:12 AM Jack Jennings wrote: > SVMAYOL wrote: >> anyone who is an AI game programmer here? >> im looking for a technical paper,..im planning of creating my own AI > game soon..hope any one could provide me a reference..or a technical > paper will do.. >> regards, >> sv > > This may not be what you are looking for, but I found an excellent > example of a game written in C++ with complete source. When you build > this in Visual Studio with Debug, you are able to run the game and break > it at any point to see how the code operates the game. The game is > called OpenTTD which stands for Transport Tycoon Deluxe. The download > site is www.openttd. org/ In the code of OpenTTD, there are modules > referring to the "AI" which as Thomas wrote are simply the algorithms > used to create the "behavior" of the computer players. > > As far as a technical paper, googling came up with something pretty > quick that may be a good overview of game design. It's some college > course web-resource site by a guy from California. > http://www.alanemri ch.com/PGD/ PGD_Directory. htm > > Try googling terms like "Game design", "Strategy Game programming" , etc. > > HTH. > > Jack Jennings Forgot to mention: The standard jumping off point for game development is www.gamedev. net. -- Thomas Hruska CubicleSoft President Ph: 517-803-4197 *NEW* MyTaskFocus 1.1 Get on task. Stay on task. http://www.CubicleS oft.com/MyTaskFo cus/ See the Web's breaking stories, chosen by people like you. Check out Yahoo! Buzz. http://in.buzz.yahoo.com/ [Non-text portions of this message have been removed] -------------------------------------------------------------------------- This message w/attachments (message) may be privileged, confidential or proprietary, and if you are not an intended recipient, please notify the sender, do not use or share it and delete it. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Merrill Lynch. Subject to applicable law, Merrill Lynch may monitor, review and retain e-communications (EC) traveling through its networks/systems. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or error-free. References to "Merrill Lynch" are references to any company in the Merrill Lynch & Co., Inc. group of companies, which are wholly-owned by Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this E-communication may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.ml.com/e-communications_terms/. By messaging with Merrill Lynch you consent to the foregoing. -------------------------------------------------------------------------- [Non-text portions of this message have been removed]
