Hi Scott

Thanks for this and the links. Ten years ago I was as skeptical as you and 
hadn't thought much about it since. I guess when I saw NASA and Google buying 
D-Wave machines I assumed there was something they could do. The Quantum Story 
then is just the latest version of the Emperor's New Clothes?


Donna Y
[email protected]


On 2013-10-17, at 11:04 PM, Scott Locklin <[email protected]> wrote:

> FWIIW d-wave is almost 
> certainly a fraud, or are fooling themselves. Scott Aaronson (an honest 
> researcher in the quantum computer field) has been saying as much for 
> years. I think this is his latest:
> http://www.scottaaronson.com/blog/?p=954
> 
> 
> Beats a roast beef sandwich, but I'm pretty sure the annealing algo in R is 
> faster on my laptop, and I know it costs less. I'd love to be wrong, but it 
> doesn't look real promising. As I understand things, their gizmo works a lot 
> like 
> the early "NMR quantum computers" -those were pretty controversial from 
> the get go.
> 
> 
> There have been a couple of "quantum computer language" gizmos; I'm pretty 
> sure I fired one up in 2004, when I was still in grad school. It's not 
> clear that any particular paradigm is useful for this sort of thing. If 
> they ever build one, I bet it would look like C/assembler for a long 
> time.
> http://en.wikipedia.org/wiki/Quantum_programming#Quantum_computing_language
> 
> I'm
> a fan of optical and analog computing as
> well. Back when I was trying to think about these things, I was talking
> myself into the idea that you could build the Grover algorithm 
> (classically) optically. As that was over 10 years ago, and nobody 
> thought of it since then, I'm a lot less sure now. Still, it would be 
> nice if people were to think about alternate computing technologies a 
> little more. Some of the stuff that was happening in the 60s (everything
> from analog, to noise-based, to hydraulic microprocessors) was pretty 
> interesting. Every once in a while, people make wild claims about analog
> computing paradigms. They're probably mistakes; a standard error is to 
> implicitly assume you can exactly encode a real number on an analog 
> computer, which makes things like protractors capable of solving NP-hard
> problems. But it seems like folks should think of something besides 
> silicon lithography once in a while.
> 
> -SL
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