Richard Spindler wrote: > Hi, > > I've made a little Picture about how I think the User Interface of a > yet to be named Video Editor could be presented. There is no central > notion of the camera/projector Model, which I think could be added > anywhere in the Graphs as a Node with an unlimited Number of inputs. > > http://propirate.net/oracle/zipfiles/UI-concepts-CineTris.png > > Please tell me what you think. Automations are not yet part of the > Mockup, but could be added. Cross Bus connections would likely not be > represented by Arrows in a real UI, but rather the Bus would be > adressed by Name. > > The dotted Lines mean that one element expands to a different View, > for example in a new Window. > > The same goes for the rectangles with the slashed outline, they > represent another View, and the connection from the timeline to the > compositing nodes will be by Name, and not by arrows. Default Names > would be "Video Track #1", etc. > > cehteh, ichthyo, do you think that the backend could be used with such > a frontend?
The tracks in a timeline represent a tree, to make it a full graph one just needs to 'wire' signals between this tracks. AkhiL mase some drawing some time ago: http://img81.imageshack.us/img81/6916/cin3proposaldrawingbn3.png This is almost like I imagined it (see the yellow arrows) while it certainly needs to be worked out in more details. I would like when it is possible to wire arbitary channels (and channels are here all kinds of framed data in the backend) to other inputs, maybe with a conversation/effect node inbetween. (imagine a sound analyzer which can control zoom or brightness of a video track,...) This ui is imo far more intuitive and nearer to the current approach then a node editor and uses screen estate much better. Christian _______________________________________________ Cinelerra mailing list Cinelerra@skolelinux.no https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra