If they were nested what would I use to update them simultaneously? 
Futures, then roll a loop that would wait till both are realized?

On Friday, March 21, 2014 4:00:03 PM UTC-4, Ben Mabey wrote:
>
>  For coordination of this type you could either a) use refs and the STM 
> or b) put them in the same nested datastructure and put them both in an 
> atom. The latter approach is what I would recommend and what people 
> generally tend to do.  If you go down this route you end up with the entire 
> state of your game in a single atom.  The tradeoffs is that you loose the 
> ability to observe certain changes at a granular layer and you drive the 
> contention to a single point (which has been discussed recently on another 
> thread).  On the flip side you end up with a single value that represents 
> your application's state that is easy to work with.
>
> On 3/21/14, 1:42 PM, Jacob Goodson wrote:
>  
> Say I have two data structures..
>
> enemies
> bullets
>
> I want to update them like so...
>
> (some-game-loop
>     (update enemies)
>     (update bullets))
>
> If I wanted to make sure that both structures were getting updated at the 
> same time instead of 
>
> enemies and then bullets; would I use refs here or would I use something 
> else?   What if there 
>
> were many more structures that I wanted to update asynchronously like 
> this?  Thanks clojurians!
>
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