NSApplication may add too much conflicting infrastructure to a Carbon app, but 
I don’t know for sure since I went whole-Cocoa after first adding the 
drag-to-trash-poof animation to a Carbon app years ago.  However, you might be 
able to subclass NSWindow and add your own makeTouchBar method to it and use 
that to call initWithWindowRef: on your Carbon window.  That may be enough to 
tie into Cocoa’s responder chain; not sure how controls can be bridged from 
Carbon to Cocoa, but at least the NSWindow would be the best place to know how 
to configure a touch bar.
--
Gary L. Wade
http://www.garywade.com/ <http://www.garywade.com/>
> On Dec 12, 2016, at 11:22 AM, Jens Alfke <j...@mooseyard.com> wrote:
> 
> I haven’t used NSTouchBar at all yet, but from the API in the header file, it 
> looks like you can instantiate one with -init, configure it, and then assign 
> it to the touchBar property of the NSApplication instance.
> 
> (I'm assuming that even a Carbon-based app process has an NSApplication these 
> days. You can access it via the global variable NSApp.)
> 
> —Jens

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