On May 15, 2012, at 3:15 PM, Alex Zavatone wrote:

> OK.  I've got one item to discuss with you, the splash/launch screen.
> 
> This is why I like it.
> 
> Right after clicking on an app's icon, the splash screen/launch screen shows 
> that the device has indeed paid attention to you and responded in the manner 
> you expected, namely, the application has launched and is proceeding to load.
> 
> I can not see how this is a bad idea.



>From 
><http://developer.apple.com/library/ios/DOCUMENTATION/UserExperience/Conceptual/MobileHIG/UEBestPractices/UEBestPractices.html#//apple_ref/doc/uid/TP40006556-CH20-SW25>:

Display a launch image that closely resembles the first screen of the 
application. This practice decreases the perceived launch time of your 
application.

Avoid displaying an About window or a splash screen. In general, try to avoid 
providing any type of startup experience that prevents people from using your 
application immediately.




Also, the user doesn't click on the app's icon, they tap on it (see the section 
entitled "Apps Respond to Gestures, Not Clicks")




Glenn Andreas                      gandr...@gandreas.com 
The most merciful thing in the world ... is the inability of the human mind to 
correlate all its contents - HPL

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