> On 13 Jan 2015, at 13:51, Jens Alfke <j...@mooseyard.com> wrote:
> 
> The license mechanism serves as a reminder to new users that their demo has 
> expired, or that the copy they borrowed from their roommate hasn't been paid 
> for yet. 

Precisely. I haven't commented on this 
frankly-OT-but-what-the-heck-I'll-talk-to-anyone-I'm-gregarious-that-kind-of-way
 subthread so far, but my use of licence keys has NOTHING to do with stopping 
piracy (good job too, given the obvious failures the big SW companies 
experience in their attempts at doing so).  

I'm implementing licence keys partly because paying customers expect them (it 
adds a shine of professionalism), and partly so that I can drive sales with 
trial modes, unlock features and so on. 

If someone wants to use my app without paying for it, fine. I don't really have 
much of a problem with that. All the apps I've done before this have been 
"Freeware' or "DonateWare" anyway. That's why I've never tackled this licence 
key validation process before (as Allan linked to an earlier thread, I should 
point out I did ask this question once before, but with that app I gave up and 
just released it as freeware). It's just that with this app (and the next 
couple I've got coming through) I'd like to give people more incentive to buy. 

Best


Phil

 
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