The language complexity issue of C++ is one of the main reason it put me off so 
much. And there is someone out there who posted a method of creating an iOS app 
with no Objective-C code at all but quite a lot of runtime abusing. The same 
method can be used on C++ but that requires some understanding how Objective-C 
code works under the hood.

> On Jun 14, 2015, at 07:46, Graham Cox <graham....@bigpond.com> wrote:
> 
> 
>> On 13 Jun 2015, at 8:09 pm, Michael David Crawford <mdcrawf...@gmail.com> 
>> wrote:
>> 
>> The problem I've got is that those who pay for iOS and OS X
>> development have it in their heads that one must know either
>> Objective-C or Swift.
> 
> 
> You do need one of those to code for Apple devices, even if all your own code 
> is in C++, because that’s what the frameworks use, and all the published APIs 
> are expressed in. It’s a bit like the old days when you’d code in C or C++ 
> but all the published APIs were in Pascal - you had to have an understanding 
> of Pascal to follow the documentation at the very least, and to work with 
> OS-defined data structures.
> 
> For me, coming from 12 years of C++ to Objective-C in the early 2000s was a 
> huge boost in productivity. A much simpler language can actually boost output 
> because you spend less time trying to understand all the “features” you never 
> actually need or use. YMMV.
> 
> —Graham
> 
> 
> 
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