> On 13 Jun 2015, at 8:09 pm, Michael David Crawford <mdcrawf...@gmail.com> > wrote: > > The problem I've got is that those who pay for iOS and OS X > development have it in their heads that one must know either > Objective-C or Swift.
You do need one of those to code for Apple devices, even if all your own code is in C++, because that’s what the frameworks use, and all the published APIs are expressed in. It’s a bit like the old days when you’d code in C or C++ but all the published APIs were in Pascal - you had to have an understanding of Pascal to follow the documentation at the very least, and to work with OS-defined data structures. For me, coming from 12 years of C++ to Objective-C in the early 2000s was a huge boost in productivity. A much simpler language can actually boost output because you spend less time trying to understand all the “features” you never actually need or use. YMMV. —Graham _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com