On Fri, Jun 05, 2009 at 11:19:51AM -0400, Don Dailey wrote: > When I complete the new server, I hope that it will be easier to collect > larger samples of games. I think this will help the situation a little. > > There will be multiple time controls, but they will be in sync, so that your > program can always play in a shorter time control game without missing a > game at the longer time control. The idea is to keep your bot busy while > waiting for future rounds. You play in the longest time control, but when > you are finished you can play fast games while waiting. I will have 2 or 3 > levels of this, I haven't decided yet. If I have 3 levels, the slowest > time control will probably need to be a little slower than CGOS uses now.
That sounds fine for those bots that have implemented time controls. Simple-minded bots that just play a given number of simulations, or do other things in (more or less) constant time will loose the too fast games straight out. I suppose your server can ask the bot if it supports time controls, and only then let it play fast games. > I will also have a test mode for new bots. The server itself will play test > games with your bot while you debug it. Good idea! I have used cgos to debug my half-finished bots before, and felt a bit bad about wasting the time of more serious bots. -H -- Heikki Levanto "In Murphy We Turst" heikki (at) lsd (dot) dk _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/