The purpose of a handicap games is to allow a 50% chance of either contestant 
winning.

If one program loses 100% of games against another, it would take a vast 
improvement to advance to 90% or 80%. If the same two programs have an 
appropriate handicap, and a base of 50% odds, it should be easier to see the 
beneficial impact of various changes.

 
Contrast "my winrate against a motley assortment of opponents, which changes 
month-to-month, is 3% higher than yours" with "my program can give yours two 
stones, and still win 50%  of the games." Programs do not care, but their human 
designers might have an incentive to find a way to leapfrog over their 
opponents.
Terry McIntyre <terrymcint...@yahoo.com>


Any system of entrusting the government to judge and correct its own abuses is 
the same as appointing the accused criminal as his own judge and jury: don't 
expect many convictions.

-- Allen Thornton, Laws of the Jungle



________________________________
From: Christoph Birk <b...@ociw.edu>
To: computer-go <computer-go@computer-go.org>
Sent: Friday, June 5, 2009 2:59:07 PM
Subject: Re: [computer-go] New CGOS

On Fri, 5 Jun 2009, Don Dailey wrote:
> Handicap games opens a can of worms.   The last time we discussed it,
> it was difficult to get any kind of reasonable agreement on how to do it.

Handicap games are for humans ... they get frustrated losing
over and over. Computers have no problems with that.
I agree with Don, adding a handicap server is an unnecessary complication.

Christoph

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