There will be multiple time controls, but they will be in sync, so that your
program can always play in a shorter time control game without missing a
game at the longer time control.    The idea is to keep your bot busy while
waiting for future rounds.    You play in the longest time control, but when
you are finished you can play fast games while waiting.   I will have 2 or 3
levels of this,  I haven't decided yet.     If I have 3 levels, the slowest
time control will probably need to be a little slower than CGOS uses now.

That sounds fine for those bots that have implemented time controls.
Simple-minded bots that just play a given number of simulations, or do other
things in (more or less) constant time will loose the too fast games straight
out.

That's fine as long as the ratings are kept separate for each time control.
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