On Fri, Jun 5, 2009 at 12:36 PM, Michael Williams <
michaelwilliam...@gmail.com> wrote:

>  There will be multiple time controls, but they will be in sync, so that
>>> your
>>> program can always play in a shorter time control game without missing a
>>> game at the longer time control.    The idea is to keep your bot busy
>>> while
>>> waiting for future rounds.    You play in the longest time control, but
>>> when
>>> you are finished you can play fast games while waiting.   I will have 2
>>> or 3
>>> levels of this,  I haven't decided yet.     If I have 3 levels, the
>>> slowest
>>> time control will probably need to be a little slower than CGOS uses now.
>>>
>>
>> That sounds fine for those bots that have implemented time controls.
>> Simple-minded bots that just play a given number of simulations, or do
>> other
>> things in (more or less) constant time will loose the too fast games
>> straight
>> out.
>>
>
> That's fine as long as the ratings are kept separate for each time control.


The more I think about it, the more I think it's important that I keep
ratings separate for each time control.

- Don



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