I think such analysis might  not bee too usefull. At least chess players
think it is not very usefull. Usually for learning you need "wake-up" your
brains so computer analysis without reasons probabaly on marginally useful.
But very entertaining

2016-01-28 13:27 GMT+02:00 Michael Markefka <michael.marke...@gmail.com>:

> I think many amateurs would already benefit from a simple blunder
> check and a short list of viable alternatives and short continuations
> for every move.
>
> If I could leave my PC running over night for a 30s/move analysis at
> 9d level and then walk through my game with that quality of analysis,
> I'd be more than satisfied.
>
>
> On Thu, Jan 28, 2016 at 7:42 AM, Robert Jasiek <jas...@snafu.de> wrote:
> > Congratulations to the researchers!
> >
> > On 27.01.2016 21:10, Michael Markefka wrote:
> >>
> >> I really do hope that this also turns into a good analysis and
> >> teaching tool for human player. That would be a fantastic benefit from
> >> this advancement in computer Go.
> >
> >
> > The programs successful as computer players mostly rely on computation
> power
> > for learning and decision-making. This can be used for teaching tools
> that
> > do not need to provide text explanations and other reasoning to the human
> > pupils: computer game opponent, life and death playing opponent,
> empirical
> > winning percentages of patterns etc.
> >
> > Currently such programs do not provide sophisticated explanations and
> > reasoning about tactical decision-making, strategy and positional
> judgement
> > fitting human players' / pupils' conceptual thinking.
> >
> > If always correct teaching is not the aim (but if a computer teacher may
> err
> > as much as a human teacher errs), in principle it should be possible to
> > combine the successful means of using computation power with the
> reasonably
> > accurate human descriptions of sophisticated explanations and reasoning.
> > This requires implementation of expert system knowledge adapted from the
> > best (the least ambiguous, the most often correct / applicable)
> descriptions
> > of human-understandable go theory and further research in the latter.
> >
> > --
> > robert jasiek
> >
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