I think such analysis might not bee too usefull. At least chess players think it is not very usefull. Usually for learning you need "wake-up" your brains so computer analysis without reasons probabaly on marginally useful. But very entertaining
2016-01-28 13:27 GMT+02:00 Michael Markefka <michael.marke...@gmail.com>: > I think many amateurs would already benefit from a simple blunder > check and a short list of viable alternatives and short continuations > for every move. > > If I could leave my PC running over night for a 30s/move analysis at > 9d level and then walk through my game with that quality of analysis, > I'd be more than satisfied. > > > On Thu, Jan 28, 2016 at 7:42 AM, Robert Jasiek <jas...@snafu.de> wrote: > > Congratulations to the researchers! > > > > On 27.01.2016 21:10, Michael Markefka wrote: > >> > >> I really do hope that this also turns into a good analysis and > >> teaching tool for human player. That would be a fantastic benefit from > >> this advancement in computer Go. > > > > > > The programs successful as computer players mostly rely on computation > power > > for learning and decision-making. This can be used for teaching tools > that > > do not need to provide text explanations and other reasoning to the human > > pupils: computer game opponent, life and death playing opponent, > empirical > > winning percentages of patterns etc. > > > > Currently such programs do not provide sophisticated explanations and > > reasoning about tactical decision-making, strategy and positional > judgement > > fitting human players' / pupils' conceptual thinking. > > > > If always correct teaching is not the aim (but if a computer teacher may > err > > as much as a human teacher errs), in principle it should be possible to > > combine the successful means of using computation power with the > reasonably > > accurate human descriptions of sophisticated explanations and reasoning. > > This requires implementation of expert system knowledge adapted from the > > best (the least ambiguous, the most often correct / applicable) > descriptions > > of human-understandable go theory and further research in the latter. > > > > -- > > robert jasiek > > > > _______________________________________________ > > Computer-go mailing list > > Computer-go@computer-go.org > > http://computer-go.org/mailman/listinfo/computer-go > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go >
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