Is this similar to measuring how many draws for games like chess and checkers?
In checkers at the top levels, most games are draws. In chess, the top programs draw a lot more than they used to. I ran a match against my program Komodo and Stockfish and almost half of the games were draws. Unfortunately the meaning and difficulty of a draw varies from game to game and in some games a draw is not possible, in others a draw is much less likely because of the nature of the game. Don On Tue, Oct 26, 2010 at 2:52 AM, Olivier Teytaud <olivier.teyt...@lri.fr>wrote: > Dear all, > > I've been told recently that there are some works measuring how deep > a game is as follows: > - consider a fixed 0.5 < p < 1; > - consider how many categories of people you can find such that the > category number n wins with probability p against the catégory number > n-1. > > Clearly, this is not so well defined - but it's interesting (at least > to me :-) ). > I've discussed with several people, some of them saying "oh yes I > remember I've already > seen this", but nobody could remember the reference. Any precise > reference or key word I could google ? > > Best regards, > Olivier > _______________________________________________ > Computer-go mailing list > Computer-go@dvandva.org > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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