On 1/4/06, Miguel Ghobangieno <[EMAIL PROTECTED]> wrote: > I guess I'll have to make a script then. > But I don't know how. > Could ... someone... make a quick python script that > looks at the speed of the object and the dam of the > object and the attacktype and damages the player > thusly ever (speed) for (dam) of (damtype) ?
One thing you might be able to do, is create an object that decays after a short time (food = 1 or 2) and which has a treasure list containing itself, and a bullet (or something appropriate) that can do damage to the player on creation. This would continously damage the player, creating a new version each time. It is a bit of a hack however. _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire