On 5/29/06, Bernardo Figuerêdo Domingues <[EMAIL PROTECTED]> wrote: > Hello all! > > I'm experiencing a lot of Bad UV warnings in my maps lately and a last one > keep bugging me in my game screen (a yellow warning that never goes off). I > want to know some things related to this error:
It probably will go away after about 30 seconds... The yellow boxes are just CEL's method of displaying warnings. > 1) In theory, what is a Bad UV mapping? Mostly, this means that the UV mapping on a model has coordinates that are too small, or the angle between the U and V axes is too small. (I think) > 2) How can I free my models form these errors? Redo the UV mapping? Or, grab one of the models (whichever one is generating the warning) and post it somewhere so some people in #crystalspace or on the mailing list can take a look at it. > 3) How can I set my app to never show these errors even when they exist > (or, at least, not in the game screen)? I'm not sure... I think they might not display unless compiled in DEBUG mode... but I'm not sure. If you have trouble determining which model is generating the warnings, check the console. (or, if you're in windows, run the game from the DOS prompt) and it should list the errors, along with the name of the model which generated them. Dave -- Lead Programmer G33X Nexus Entertainment http://games.g33xnexus.com/precursors/ v3sw5/7Hhw5/6ln5pr6Ock3ma7u7+8Lw3/7Tm3l6+7Gi2e4t4Mb7Hen5g8+9ORPa22s6MSr7p6 hackerkey.com _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
