On 5/30/06, Jorrit Tyberghein <[EMAIL PROTECTED]> wrote:
> It means the texel coordinates are too close together so CS can't form
> a proper texture mapping. It only occurs with things.

You sure? I've run into this with my app, and we don't use thing at
all... i think our models are all converted to genmesh.

Dave
-- 
Lead Programmer
G33X Nexus Entertainment
http://games.g33xnexus.com/precursors/

v3sw5/7Hhw5/6ln5pr6Ock3ma7u7+8Lw3/7Tm3l6+7Gi2e4t4Mb7Hen5g8+9ORPa22s6MSr7p6
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