You need to re-export. Genmesh and thing are not compatible in xml.

Greetings,

On 5/30/06, Chris Case <[EMAIL PROTECTED]> wrote:
> Actually, Dave, we have _always_ been using thing. Don't believe me? Check
> lines 48 and 49 of gamedata/models/ships/ares.xml. You will find:
>
> {{{
>          ...
>         <meshfact name="Ares">
>                 <plugin>thingfact</plugin>
>         ...
> }}}
>
> What has you confused is the fact that every model file we have requests the
> genmesh and genmeshfact plugin (along with the null mesh plugin). none of
> them actually use it. (Is it safe to not request those, then?)
>
> Now, the real question is this: Could we get away with simply changing that
> over to genmeshfact? or would we have to re-export the file?
>
> --Chris
>
>
> On 5/30/06, David Bronke <[EMAIL PROTECTED]> wrote:
> > On 5/30/06, Jorrit Tyberghein <[EMAIL PROTECTED]> wrote:
> > > It means the texel coordinates are too close together so CS can't form
> > > a proper texture mapping. It only occurs with things.
> >
> > You sure? I've run into this with my app, and we don't use thing at
> > all... i think our models are all converted to genmesh.
> >
> > Dave
> > --
> > Lead Programmer
> > G33X Nexus Entertainment
> > http://games.g33xnexus.com/precursors/
> >
> >
> v3sw5/7Hhw5/6ln5pr6Ock3ma7u7+8Lw3/7Tm3l6+7Gi2e4t4Mb7Hen5g8+9ORPa22s6MSr7p6
> > hackerkey.com
> >
> >
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>
> --
> Christopher S. Case
> Project Head
> The Seventh Game: Precursors
>
> http://games.g33xnexus.com/precursors
> (716) 785 - 5553(Cellphone)
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