On 5/30/06, David Bronke <[EMAIL PROTECTED]> wrote:
> On 5/30/06, Jorrit Tyberghein <[EMAIL PROTECTED]> wrote:
> > It means the texel coordinates are too close together so CS can't form
> > a proper texture mapping. It only occurs with things.
>
> You sure? I've run into this with my app, and we don't use thing at
> all... i think our models are all converted to genmesh.
>

I'm 100% sure. genmesh cannot produce that error at all.

Greetings,

-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
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