In the CS manual it says, or seems to say, that multiple lights can be available to a shader program, (cg language shaders in my case) like light 1 color for example
""" Lighting ‘N’ denotes the light number. The first light is light number 0. The upper limit for the value of ‘N’ depends on the shader as well as the render loop. ‘light ambient’ Ambient lighting color. ‘light N position’ Light position in camera space. ‘light N position world’ Light position in world space. ‘light N transform’ """ but I havn't been able to get this to work with any settings, only light 0 is set. I can see it set in the source code too, but no other lights are set. How could I get this to work? ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]