Sourcemod, sorry dumb phone. On Aug 20, 2012 12:57 PM, "Aaron Thompson" <[email protected]> wrote:
> If you have sourced place this line in cfg/sourcemod/sourcemod.cfg > sm_cvar mp_forcecamera # > # being either 1 for enabled and 0 for disabled > On Aug 20, 2012 12:50 PM, "Andreas Grimm" <[email protected]> wrote: > >> When I write mp_forcecamera in console for example I get the following >> result: >> >> mp_forcecamera >> Unknown command "mp_forcecamera" >> >> Could you at least unlock all cvars which get set in the gamemodes file, >> that we have access to them via console, too? >> At the moment we wouldn't be able to use the cvars in our server.cfg >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Ido >> Magal >> Sent: Monday, August 20, 2012 7:43 PM >> To: '[email protected]'; [email protected] >> Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt >> >> Ngamache is incorrect. There's been no depreciation[sic] or deprecation of >> server.cfg. It works the same as always. >> >> By this point the only thing that gamemodes_server.txt is absolutely >> required for is setting up mapgroups. >> >> Everything else can be achieved on the command line or in server.cfg. >> >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Nick >> Emson >> Sent: Monday, August 20, 2012 10:28 AM >> To: [email protected] >> Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server >> restart >> >> Is there no intention to change this? This will only fuel the anger >> against >> the changes if the new system proves to be un-flexible. >> >> Particularly misleading is the direction you are taking when the original >> wiki documentation amended by "ngamache" on 10th May said: >> >> "server.cfg >> This file has been significantly depreciated with CS:GO. It is no >> longer used as the primary way of configuring the convars of the server. >> Certain convars, like mp_timelimit, are not even available through the >> console, as they are now loaded using a different file (see gamemodes.txt >> below)." >> >> So which is it? Use a cfg file as the primary cvar configuration or not? >> There is no consistency to where this is going if gamemode files cannot be >> reloaded. >> >> Whilst you typically would not expect to change cvars during server >> operation on paper, the amount of times you do is actually quite >> surprising. >> If for example in the midst of playing with friends they propose a >> change, I >> do not expect to have to reload the server and have them all reconnect >> (and >> lose any public people). Equally I do not expect to make duplicate bodge >> edits to secondary cfg files. >> >> Regards, >> Nick >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Ido >> Magal >> Sent: 20 August 2012 18:00 >> To: [email protected] >> Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server >> restart >> >> Gamemodes.txt does not reload. >> >> If you need to switch between sets of cvars while the server is running >> then >> I recommend putting them in a cfg instead. >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Russell >> Smith >> Sent: Sunday, August 19, 2012 11:02 PM >> To: [email protected] >> Subject: [Csgo_servers] Reloading gamemodes_server.txt without server >> restart >> >> In other source games if you make edits to server.cfg the changes are >> parsed >> and set when the server changes maps. This doesn't appear to be the case >> with gamemodes_server.txt in CS:GO. Is there anyway to manually reload >> cvars from this file without rebooting the server? >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >
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