Does this mean the several cvars that are blocked or locked in the hardcode
will not be when this happens?
On Aug 24, 2012 8:50 PM, "Ido Magal" <[email protected]> wrote:

> In our continued effort to alleviate the frustration with gamemodes.txt,
> we plan to replace the "convar" block in gamemodes.txt with an "exec" block
> which, instead of convar keyvalue pairs, will contain a list of config
> files to execute. This will allow us to continue to define gamemode convar
> sets while allowing community admins to manage their own configs and
> re-execute them at will.
>
> Normally we prefer not to announce such features ahead of time because if
> the feature is aborted or changed due to implementation issues that arise
> in development then it results in confusion. In this case it seems
> appropriate to share our plan to avoid your over-investment in the current
> setup; some of you struggling with gamemodes.txt and gamemodes_server.txt
> may wish to wait for the change.
>
> We're working on it but unfortunately have no ETA.
>
> Have a good weekend.
>
>
>
> -----Original Message-----
> From: Ido Magal
> Sent: Monday, August 20, 2012 1:44 PM
> To: '[email protected]'; [email protected]
> Subject: RE: [Csgo_servers] FW: Reloading gamemodes_server.txt
>
> A main menu that expresses multiple game modes and a centralized
> matchmaking system are the two major new features that required some new
> infrastructure. Hence gamemodes.txt.
>
> We configure our servers with gamemodes.txt but appreciate that you guys
> prefer to configure servers in the old manner, and so we're constantly
> addressing issues that are being reported.
>
> We'll look into cleaning up the knowledge base once the codebase has
> stabilized. At the pace that we're implementing changes the best advice is
> to pay attention to this list.
>
> In the meantime I've removed the misleading statement by NGamache, who,
> btw, is not a Valve employee.
>
> Thank you for your patience.
>
>
>
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