I wonder which smartass came up with such a douchebaggy system. Autoexec,
server, mapcycle, maplist worked like charm. There are tons of better ways
to force updated or new cvar's (if not forced by us). This system with
gamemodes, gamemodes_server, server.cfg, mapgroups, mapcycle, maplist is
just so (won't say). Today I finally setup my server after a weird error
that had been caused by sth in relation with ubuntu 8.04. Now after a few
hours I am quite agitated by how the system was changed. I am still very
confused by the map system lol. To me it looks like I am setting up a
server in early beta with some dev tool and dev cfgs and not a day before
official release.

2012/8/20 Nick Emson <[email protected]>

> Indeed not, we shouldn’t need to look to third party tools for setting
> time limits and the most basic of cvars.****
>
> ** **
>
> Again, I restate the wiki entry with the bolded portion which states this
> is intentional by design, and thus directs us back to using
> gamemode_server.txt, not using cfg files:****
>
>    *“Certain convars, like mp_timelimit, are not even available through
> the console, as they are now loaded using a different file (see
> gamemodes.txt below)."*
>
> * *
>
> But now we are told the file cannot be reloaded and hinted that we use cfg
> files instead, which hits the highlighted limitation. Which is it?****
>
> **-          **Nick****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Andreas Grimm
> *Sent:* 20 August 2012 19:00
>
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] Reloading gamemodes_server.txt****
>
> ** **
>
> except the fact, that mp_forcecamera is bugged in competitive, I am
> already using Sourcemod.****
>
> But do we really need third party plugins for simple gameserver
> configurations?****
>
> ** **
>
> *From:* [email protected]
> [mailto:[email protected]] *On Behalf Of *Aaron
> Thompson
> *Sent:* Monday, August 20, 2012 7:58 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] Reloading gamemodes_server.txt****
>
> ** **
>
> If you have sourced place this line in cfg/sourcemod/sourcemod.cfg
> sm_cvar mp_forcecamera #
> # being either 1 for enabled and 0 for disabled****
>
> On Aug 20, 2012 12:50 PM, "Andreas Grimm" <[email protected]> wrote:****
>
> When I write mp_forcecamera in console for example I get the following
> result:
>
> mp_forcecamera
> Unknown command "mp_forcecamera"
>
> Could you at least unlock all cvars which get set in the gamemodes file,
> that we have access to them via console, too?
> At the moment we wouldn't be able to use the cvars in our server.cfg
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ido
> Magal
> Sent: Monday, August 20, 2012 7:43 PM
> To: '[email protected]'; [email protected]
> Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt
>
> Ngamache is incorrect. There's been no depreciation[sic] or deprecation of
> server.cfg. It works the same as always.
>
> By this point the only thing that gamemodes_server.txt is absolutely
> required for is setting up mapgroups.
>
> Everything else can be achieved on the command line or in server.cfg.
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Nick
> Emson
> Sent: Monday, August 20, 2012 10:28 AM
> To: [email protected]
> Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server
> restart
>
> Is there no intention to change this? This will only fuel the anger against
> the changes if the new system proves to be un-flexible.
>
> Particularly misleading is the direction you are taking when the original
> wiki documentation amended by "ngamache" on 10th May said:
>
>         "server.cfg
>         This file has been significantly depreciated with CS:GO. It is no
> longer used as the primary way of configuring the convars of the server.
> Certain convars, like mp_timelimit, are not even available through the
> console, as they are now loaded using a different file (see gamemodes.txt
> below)."
>
> So which is it? Use a cfg file as the primary cvar configuration or not?
> There is no consistency to where this is going if gamemode files cannot be
> reloaded.
>
> Whilst you typically would not expect to change cvars during server
> operation on paper, the amount of times you do is actually quite
> surprising.
> If for example in the midst of playing with friends they propose a change,
> I
> do not expect to have to reload the server and have them all reconnect (and
> lose any public people). Equally I do not expect to make duplicate bodge
> edits to secondary cfg files.
>
> Regards,
> Nick
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ido
> Magal
> Sent: 20 August 2012 18:00
> To: [email protected]
> Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server
> restart
>
> Gamemodes.txt does not reload.
>
> If you need to switch between sets of cvars while the server is running
> then
> I recommend putting them in a cfg instead.
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Russell
> Smith
> Sent: Sunday, August 19, 2012 11:02 PM
> To: [email protected]
> Subject: [Csgo_servers] Reloading gamemodes_server.txt without server
> restart
>
> In other source games if you make edits to server.cfg the changes are
> parsed
> and set when the server changes maps.  This doesn't appear to be the case
> with gamemodes_server.txt in CS:GO.  Is there anyway to manually reload
> cvars from this file without rebooting the server?
>
>
>
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>
> _______________________________________________
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>
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