A menu menu that expresses multiple game modes and a centralized matchmaking system are the two major new features that required some new infrastructure. Hence gamemodes.txt.
We configure our servers with gamemodes.txt but appreciate that you guys prefer to configure servers in the old manner, and so we're constantly addressing issues that are being reported. We'll look into cleaning up the knowledge base once the codebase has stabilized. At the pace that we're implementing changes the best advice is to pay attention to this list. In the meantime I've removed the misleading statement by NGamache, who, btw, is not a Valve employee. Thank you for your patience. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Nick Emson Sent: Monday, August 20, 2012 11:01 AM To: [email protected] Subject: [Csgo_servers] FW: Reloading gamemodes_server.txt Well, I guess this brings me back to my prior rant about documentation... I presume 'NGamache' is a valve employee (Nick?) given the date/time it was added following the page creation / placeholder. If there is no concensus in the office on these matters, and wrong information is uploaded, how are we meant to manage? This is what I meant by frustrating. I see no reason why we should try to update the wiki when the messages coming out are mixed. I noticed you chose the words "absolutely required" and "can be achieved"... so I'm still no clearer as to which methodology you are promoting? Regards, Nick -----Original Message----- From: Ido Magal [mailto:[email protected]] Sent: 20 August 2012 18:43 To: '[email protected]'; [email protected] Subject: RE: [Csgo_servers] Reloading gamemodes_server.txt Ngamache is incorrect. There's been no depreciation[sic] or deprecation of server.cfg. It works the same as always. By this point the only thing that gamemodes_server.txt is absolutely required for is setting up mapgroups. Everything else can be achieved on the command line or in server.cfg. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Nick Emson Sent: Monday, August 20, 2012 10:28 AM To: [email protected] Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart Is there no intention to change this? This will only fuel the anger against the changes if the new system proves to be un-flexible. Particularly misleading is the direction you are taking when the original wiki documentation amended by "ngamache" on 10th May said: "server.cfg This file has been significantly depreciated with CS:GO. It is no longer used as the primary way of configuring the convars of the server. Certain convars, like mp_timelimit, are not even available through the console, as they are now loaded using a different file (see gamemodes.txt below)." So which is it? Use a cfg file as the primary cvar configuration or not? There is no consistency to where this is going if gamemode files cannot be reloaded. Whilst you typically would not expect to change cvars during server operation on paper, the amount of times you do is actually quite surprising. If for example in the midst of playing with friends they propose a change, I do not expect to have to reload the server and have them all reconnect (and lose any public people). Equally I do not expect to make duplicate bodge edits to secondary cfg files. Regards, Nick -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Ido Magal Sent: 20 August 2012 18:00 To: [email protected] Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart Gamemodes.txt does not reload. If you need to switch between sets of cvars while the server is running then I recommend putting them in a cfg instead. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Russell Smith Sent: Sunday, August 19, 2012 11:02 PM To: [email protected] Subject: [Csgo_servers] Reloading gamemodes_server.txt without server restart In other source games if you make edits to server.cfg the changes are parsed and set when the server changes maps. This doesn't appear to be the case with gamemodes_server.txt in CS:GO. Is there anyway to manually reload cvars from this file without rebooting the server? _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
