Well, I guess this brings me back to my prior rant about documentation...

I presume 'NGamache' is a valve employee (Nick?) given the date/time it was
added following the page creation / placeholder. If there is no concensus in
the office on these matters, and wrong information is uploaded, how are we
meant to manage? This is what I meant by frustrating. I see no reason why we
should try to update the wiki when the messages coming out are mixed.

I noticed you chose the words "absolutely required" and "can be achieved"...
so I'm still no clearer as to which methodology you are promoting?

Regards,
Nick

-----Original Message-----
From: Ido Magal [mailto:[email protected]] 
Sent: 20 August 2012 18:43
To: '[email protected]'; [email protected]
Subject: RE: [Csgo_servers] Reloading gamemodes_server.txt

Ngamache is incorrect. There's been no depreciation[sic] or deprecation of
server.cfg. It works the same as always.

By this point the only thing that gamemodes_server.txt is absolutely
required for is setting up mapgroups. 

Everything else can be achieved on the command line or in server.cfg.
 


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Nick Emson
Sent: Monday, August 20, 2012 10:28 AM
To: [email protected]
Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server
restart

Is there no intention to change this? This will only fuel the anger against
the changes if the new system proves to be un-flexible.

Particularly misleading is the direction you are taking when the original
wiki documentation amended by "ngamache" on 10th May said:

        "server.cfg 
        This file has been significantly depreciated with CS:GO. It is no
longer used as the primary way of configuring the convars of the server.
Certain convars, like mp_timelimit, are not even available through the
console, as they are now loaded using a different file (see gamemodes.txt
below)."

So which is it? Use a cfg file as the primary cvar configuration or not?
There is no consistency to where this is going if gamemode files cannot be
reloaded.
 
Whilst you typically would not expect to change cvars during server
operation on paper, the amount of times you do is actually quite surprising.
If for example in the midst of playing with friends they propose a change, I
do not expect to have to reload the server and have them all reconnect (and
lose any public people). Equally I do not expect to make duplicate bodge
edits to secondary cfg files.



Regards,
Nick

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ido Magal
Sent: 20 August 2012 18:00
To: [email protected]
Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server
restart

Gamemodes.txt does not reload.

If you need to switch between sets of cvars while the server is running then
I recommend putting them in a cfg instead.


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Russell
Smith
Sent: Sunday, August 19, 2012 11:02 PM
To: [email protected]
Subject: [Csgo_servers] Reloading gamemodes_server.txt without server
restart

In other source games if you make edits to server.cfg the changes are parsed
and set when the server changes maps.  This doesn't appear to be the case
with gamemodes_server.txt in CS:GO.  Is there anyway to manually reload
cvars from this file without rebooting the server?



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