Are you saying that having a game state calculation more often does not improve hit registration accuracy?
On Tue, Sep 18, 2012 at 1:04 PM, Calvin Judy <[email protected]>wrote: > ** > Travis, maps aren't compiled to specific tickrates. > > HPE/Valve's words: > "Tickrate has a host of side effects on network code, weapon firing > speeds, force impulses (like throwing weapons), and physics, and this will > help us create a more consistent experience for Counter-Strike." > > That was when they removed tickrate in on the CS:S orangebox build, the > same thing needs to happen here. It should be limited and fps_max should be > dependant on it. (I believe they have already enforced the fps_max back to > the tickrate.) > > Higher tickrate doesn't make competitive games any better, neither does > higher fps, all of you who keep trying "get ahead" of other servers by > changing tickrate/fps_max, all you're doing is creating inconsistencies. > > ----- Original Message ----- > *From:* Travis Brown <[email protected]> > *To:* [email protected] > *Sent:* Tuesday, September 18, 2012 3:15 PM > *Subject:* Re: [Csgo_servers] 128 tickrate server makes door at de_nuke > or de_nuke_se move slower than when it is @ 64 tick server > > Because the map was prolly optimized for 64 tick? It can be fixed. > On Sep 18, 2012 2:23 PM, "Steven Hartland" <[email protected]> > wrote: > >> ** >> So care to explain how a map can break the timing of something, when its >> the engine which does the timing ;-) >> >> ----- Original Message ----- >> *From:* Travis Brown <[email protected]> >> *To:* [email protected] >> *Sent:* Tuesday, September 18, 2012 7:12 PM >> *Subject:* Re: [Csgo_servers] 128 tickrate server makes door at de_nuke >> or de_nuke_se move slower than when it is @ 64 tick server >> >> It was removed cause the game engine couldnt do it properly as the game >> was ported. It has been done right this time. The map needs fixed, not >> removal of tickrate. Lol >> On Sep 18, 2012 2:09 PM, "Steven Hartland" <[email protected]> >> wrote: >> >>> ** >>> That's not what I understood, so care to provide evidence of that? >>> >>> ----- Original Message ----- >>> *From:* Travis Brown <[email protected]> >>> *To:* [email protected] >>> *Sent:* Tuesday, September 18, 2012 6:55 PM >>> *Subject:* Re: [Csgo_servers] 128 tickrate server makes door at de_nuke >>> or de_nuke_se move slower than when it is @ 64 tick server >>> >>> That isnt why it was removed. >>> On Sep 18, 2012 1:42 PM, "Steven Hartland" <[email protected]> >>> wrote: >>> >>>> ** >>>> This is why the trickrate should NEVER have re-introduced! >>>> >>>> It was removed for a good reason aka because it broken stuff, just like >>>> this. >>>> >>>> PLEASE PLEASE guys remove it again, it will prevent a world of hurt in >>>> the long run!! >>>> >>> >>> ================================================ >>> This e.mail is private and confidential between Multiplay (UK) Ltd. and >>> the person or entity to whom it is addressed. In the event of misdirection, >>> the recipient is prohibited from using, copying, printing or otherwise >>> disseminating it or any information contained in it. >>> >>> In the event of misdirection, illegible or incomplete transmission >>> please telephone +44 845 868 1337 >>> or return the E.mail to [email protected]. >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> ------------------------------ >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> ================================================ >> This e.mail is private and confidential between Multiplay (UK) Ltd. and >> the person or entity to whom it is addressed. In the event of misdirection, >> the recipient is prohibited from using, copying, printing or otherwise >> disseminating it or any information contained in it. >> >> In the event of misdirection, illegible or incomplete transmission please >> telephone +44 845 868 1337 <%2B44%20845%20868%201337> >> or return the E.mail to [email protected]. >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > ------------------------------ > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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