Considering how this entire thread started off as  somebody complaining
that non-standard tick rate was buggy, that's a pretty good reason.

On Thursday, September 20, 2012, Absurd Minds wrote:

> But the most important thing and what it all boils down to is this: there
> is no reason tip force it. Let the server admins choose. Even if you're one
> of the people who can't see a difference, let operators choose. Valve had
> all their official ones on 66, can't that be enough for you naysayers?
>
> /discussion
> On Sep 19, 2012 7:20 PM, "Absurd Minds" 
> <[email protected]<javascript:_e({}, 'cvml', 
> '[email protected]');>>
> wrote:
>
>> Yeah let's just keep everything terrible because it'll keep the children
>> pacified. Great idea. Valve knows there's a difference, players know
>> there's a difference, and people love counter strike because it's
>> customizable. Locking it is an extremely terrible idea.
>> On Sep 19, 2012 7:10 PM, "Valentin G." 
>> <[email protected]<javascript:_e({}, 'cvml', '[email protected]');>>
>> wrote:
>>
>>> And this whole thread is precisely the reason why it should have been
>>> locked in the first place.
>>>
>>>
>>> On Thu, Sep 20, 2012 at 12:45 AM, Steven Hartland
>>> <[email protected] <javascript:_e({}, 'cvml',
>>> '[email protected]');>> wrote:
>>> > Remove the option and there will be no demand and that's solves both
>>> issues
>>> > :)
>>> >
>>> > ----- Original Message -----
>>> > From: Valtteri Kiviniemi
>>> > To: [email protected] <javascript:_e({}, 'cvml',
>>> '[email protected]');>
>>> > Sent: Wednesday, September 19, 2012 5:07 PM
>>> > Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor
>>> > de_nuke_se move slower than when it is @ 64 tick server
>>> >
>>> > It's not about benefit. Hosting 66tick would actually be more
>>> beneficial
>>> > since you could host more instances per server. At least in Finland its
>>> > aboud DEMAND. Customers want 128tick servers and thats what they will
>>> get.
>>> >
>>> >
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>>

-- 


Kind regards,
Saul Rennison
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