Because the source engine was so poorly coded that higher tickrates weren't viable in CS:S, and games like tf2 and l4d2 don't need good hit registry by nature.
On Thu, Sep 20, 2012 at 3:04 AM, Andre Müller <[email protected]> wrote: > Why does Valve fix the Tickrate for CS:S and all other games (i think > only hl2mp is not fixed) and make it variable for CS:GO. > A simple question. > > Greetings > Andre > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
