Hello,
several full warservers keeps crashing as soon as there are mehre than 10 ppl. connected to the server. Von: [email protected] [mailto:[email protected]] Im Auftrag von Saul Rennison Gesendet: Donnerstag, 20. September 2012 02:00 An: [email protected] Betreff: Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or de_nuke_se move slower than when it is @ 64 tick server Also, Yahn's original article on tick rate (the only Valve employee to edit the article) never mentioned improved hit registration. Somebody else put that in, with no citations. On Thursday, September 20, 2012, Saul Rennison wrote: Considering how this entire thread started off as somebody complaining that non-standard tick rate was buggy, that's a pretty good reason. On Thursday, September 20, 2012, Absurd Minds wrote: But the most important thing and what it all boils down to is this: there is no reason tip force it. Let the server admins choose. Even if you're one of the people who can't see a difference, let operators choose. Valve had all their official ones on 66, can't that be enough for you naysayers? /discussion On Sep 19, 2012 7:20 PM, "Absurd Minds" <[email protected]> wrote: Yeah let's just keep everything terrible because it'll keep the children pacified. Great idea. Valve knows there's a difference, players know there's a difference, and people love counter strike because it's customizable. Locking it is an extremely terrible idea. On Sep 19, 2012 7:10 PM, "Valentin G." <[email protected]> wrote: And this whole thread is precisely the reason why it should have been locked in the first place. On Thu, Sep 20, 2012 at 12:45 AM, Steven Hartland <[email protected]> wrote: > Remove the option and there will be no demand and that's solves both issues > :) > > ----- Original Message ----- > From: Valtteri Kiviniemi > To: [email protected] > Sent: Wednesday, September 19, 2012 5:07 PM > Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor > de_nuke_se move slower than when it is @ 64 tick server > > It's not about benefit. Hosting 66tick would actually be more beneficial > since you could host more instances per server. At least in Finland its > aboud DEMAND. Customers want 128tick servers and thats what they will get. > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 <tel:%2B44%20845%20868%201337> > or return the E.mail to [email protected]. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Kind regards, Saul Rennison -- Kind regards, Saul Rennison
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