You make it sound like allotting 10 minutes a day to look at servers with
over X amount of reports is a hard task.

On Thu, Oct 15, 2015 at 6:33 PM, Michael Loveless <[email protected]>
wrote:

> ​Those of you requesting a way to report community servers....what type of
> report criteria are you thinking should be available? To add on that, how
> do you think reports should be handled? Is it going to be like if a server
> gets X amount of reports over Y amount of time, it's an automatic "server
> cooldown"? Or is a dev going to have to actually go to the reported server
> and be able to identify the reported problems, similar to how players do
> with OW?​
>
> I'm just thinking that there are really only 2 ways for reports to be
> handled, automatically by system or manually by a person(s). Beyond having
> a !knife or !skins plugin installed which Valve could do some kind of scan
> for, how would they be able to properly automate a system to identify
> whether reports are legit in regards to all other potentially reportable
> issues?
>
> For instance, what if you ban a couple of Dinosower kids who are trolling
> and next thing you know you got half their army joining your servers over
> the next 2-4 weeks issuing reports?
>
> Some general questions I think that would make for good discussion on the
> topic of reporting servers for XP.
>
> On Thu, Oct 15, 2015 at 6:32 PM, Daniel Saewitz <[email protected]>
> wrote:
>
>> Thanks for raising the limit to 1000.
>>
>> Would you consider the ability to reuse a single token for multiple
>> servers?
>>
>> I run a large number of instances that are ephemeral and therefore do
>> not necessitate long-lasting “favorites”. Assuming there is an API to
>> create and delete tokens, this new restriction on servers would add a
>> single point of failure if Steam’s API goes down.
>>
>> On Thursday, October 15, 2015 at 6:16 PM, Ido Magal wrote:
>>
>> We do not intend to ban IPs once we can hold Steam users (not the GSLT)
>> accountable for their servers.
>>
>>
>>
>> On Oct 15, 2015, at 14:35, Michael Loveless <[email protected]>
>> wrote:
>>
>> I would also like to pose the same question as Mishu but in
>> reverse...let's say I have all my community servers assigned to my personal
>> account and I get overwatch or VAC banned...can I just make a new account,
>> new tokens, reassign them to my servers and be good to go? or will my IP
>> get a permanent blacklist? I'm assuming new tokens would fix it up but it's
>> worth asking since Ido hasn't done another follow up on the questions yet.
>>
>> On Thu, Oct 15, 2015 at 5:24 PM, MiShU # gameserver-syndicate.de <
>> [email protected]> wrote:
>>
>> Hey Ido, hey Vitaly,
>>
>> what will happen if someone of your friends/customers do anything
>> forbidden with the server with a token of for example me?  Will i get
>> 'personal punishment' or is just the token 'banned/blacklisted'?
>>
>> thx!
>>
>>
>>
>> Am 15.10.2015 um 21:47 schrieb Ido Magal:
>>
>> The token limit has been increased from 50 to 1000.
>>
>> Cheers.
>>
>> On Oct 13, 2015, at 18:38, Ido Magal <[email protected]> wrote:
>>
>> Q. What is the purpose of this update?
>> A. We had intended to adopt Favorites migration from TF2 for some time
>> now. Game Server Providers' complaint about the impact that the current IP
>> banning method has on their operation has made this more urgent since with
>> this feature we'll also be able to shield GSPs from bad actors.
>>
>> Q. Is this [ new method ] just to generate the token, or if this occurs
>> will the tokens become invalid while that ban/lock is in place?
>> A. Any such or similar infraction by the GSLT owning Steam User will
>> result in the disabling of all of that user's GSLTs.
>>
>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
>> A. That will be correct as of Stage 3.
>>
>> Q. So people need to have landlines to run servers now?
>> A. No. But there are currently restrictions on what constitutes a
>> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>>
>> Q. What specifically happens if you don't log into an account after stage
>> three?
>> A. The result will be identical to the current IP ban: players will not
>> be able to connect.
>>
>> Q. So can these tokens be used in place of the webapi_authkey ? will we
>> need BOTH keys now to use the workshop?
>> A. The webapi authkey was previously an intermediate step to creating a
>> GSLT. It is no longer necessary.
>>
>> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
>> correct?
>> A. Correct. You can delete unused GSLTs and generate new ones. We're
>> reevaluating the 50 token limit.
>>
>> Q. Why don't my previously registered servers show up?
>> A. Fixed.
>>
>>
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