You make it sound like allotting 10 minutes a day to look at servers with over X amount of reports is a hard task.
On Thu, Oct 15, 2015 at 6:33 PM, Michael Loveless <[email protected]> wrote: > Those of you requesting a way to report community servers....what type of > report criteria are you thinking should be available? To add on that, how > do you think reports should be handled? Is it going to be like if a server > gets X amount of reports over Y amount of time, it's an automatic "server > cooldown"? Or is a dev going to have to actually go to the reported server > and be able to identify the reported problems, similar to how players do > with OW? > > I'm just thinking that there are really only 2 ways for reports to be > handled, automatically by system or manually by a person(s). Beyond having > a !knife or !skins plugin installed which Valve could do some kind of scan > for, how would they be able to properly automate a system to identify > whether reports are legit in regards to all other potentially reportable > issues? > > For instance, what if you ban a couple of Dinosower kids who are trolling > and next thing you know you got half their army joining your servers over > the next 2-4 weeks issuing reports? > > Some general questions I think that would make for good discussion on the > topic of reporting servers for XP. > > On Thu, Oct 15, 2015 at 6:32 PM, Daniel Saewitz <[email protected]> > wrote: > >> Thanks for raising the limit to 1000. >> >> Would you consider the ability to reuse a single token for multiple >> servers? >> >> I run a large number of instances that are ephemeral and therefore do >> not necessitate long-lasting “favorites”. Assuming there is an API to >> create and delete tokens, this new restriction on servers would add a >> single point of failure if Steam’s API goes down. >> >> On Thursday, October 15, 2015 at 6:16 PM, Ido Magal wrote: >> >> We do not intend to ban IPs once we can hold Steam users (not the GSLT) >> accountable for their servers. >> >> >> >> On Oct 15, 2015, at 14:35, Michael Loveless <[email protected]> >> wrote: >> >> I would also like to pose the same question as Mishu but in >> reverse...let's say I have all my community servers assigned to my personal >> account and I get overwatch or VAC banned...can I just make a new account, >> new tokens, reassign them to my servers and be good to go? or will my IP >> get a permanent blacklist? I'm assuming new tokens would fix it up but it's >> worth asking since Ido hasn't done another follow up on the questions yet. >> >> On Thu, Oct 15, 2015 at 5:24 PM, MiShU # gameserver-syndicate.de < >> [email protected]> wrote: >> >> Hey Ido, hey Vitaly, >> >> what will happen if someone of your friends/customers do anything >> forbidden with the server with a token of for example me? Will i get >> 'personal punishment' or is just the token 'banned/blacklisted'? >> >> thx! >> >> >> >> Am 15.10.2015 um 21:47 schrieb Ido Magal: >> >> The token limit has been increased from 50 to 1000. >> >> Cheers. >> >> On Oct 13, 2015, at 18:38, Ido Magal <[email protected]> wrote: >> >> Q. What is the purpose of this update? >> A. We had intended to adopt Favorites migration from TF2 for some time >> now. Game Server Providers' complaint about the impact that the current IP >> banning method has on their operation has made this more urgent since with >> this feature we'll also be able to shield GSPs from bad actors. >> >> Q. Is this [ new method ] just to generate the token, or if this occurs >> will the tokens become invalid while that ban/lock is in place? >> A. Any such or similar infraction by the GSLT owning Steam User will >> result in the disabling of all of that user's GSLTs. >> >> Q. So does this mean I can't run a CS:GO server unless I own CS:GO? >> A. That will be correct as of Stage 3. >> >> Q. So people need to have landlines to run servers now? >> A. No. But there are currently restrictions on what constitutes a >> qualifying phone number. VOIP / burner numbers are currently non-qualifying. >> >> Q. What specifically happens if you don't log into an account after stage >> three? >> A. The result will be identical to the current IP ban: players will not >> be able to connect. >> >> Q. So can these tokens be used in place of the webapi_authkey ? will we >> need BOTH keys now to use the workshop? >> A. The webapi authkey was previously an intermediate step to creating a >> GSLT. It is no longer necessary. >> >> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime, >> correct? >> A. Correct. You can delete unused GSLTs and generate new ones. We're >> reevaluating the 50 token limit. >> >> Q. Why don't my previously registered servers show up? >> A. Fixed. >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
