Thanks for raising the limit to 1000.

Would you consider the ability to reuse a single token for multiple servers?

I run a large number of instances that are ephemeral and therefore do not 
necessitate long-lasting “favorites”. Assuming there is an API to create and 
delete tokens, this new restriction on servers would add a single point of 
failure if Steam’s API goes down.  


On Thursday, October 15, 2015 at 6:16 PM, Ido Magal wrote:

> We do not intend to ban IPs once we can hold Steam users (not the GSLT) 
> accountable for their servers.  
>  
>  
>  
> On Oct 15, 2015, at 14:35, Michael Loveless <[email protected] 
> (mailto:[email protected])> wrote:
>  
> > I would also like to pose the same question as Mishu but in reverse...let's 
> > say I have all my community servers assigned to my personal account and I 
> > get overwatch or VAC banned...can I just make a new account, new tokens, 
> > reassign them to my servers and be good to go? or will my IP get a 
> > permanent blacklist? I'm assuming new tokens would fix it up but it's worth 
> > asking since Ido hasn't done another follow up on the questions yet.   
> >  
> > On Thu, Oct 15, 2015 at 5:24 PM, MiShU # gameserver-syndicate.de 
> > (http://gameserver-syndicate.de) <[email protected] 
> > (mailto:[email protected])> wrote:
> > > Hey Ido, hey Vitaly,
> > >  
> > > what will happen if someone of your friends/customers do anything 
> > > forbidden with the server with a token of for example me?  Will i get 
> > > 'personal punishment' or is just the token 'banned/blacklisted'?
> > >  
> > > thx!  
> > >  
> > >  
> > >  
> > > Am 15.10.2015 um 21:47 schrieb Ido Magal:
> > > > The token limit has been increased from 50 to 1000.
> > > >  
> > > > Cheers.
> > > >  
> > > > > On Oct 13, 2015, at 18:38, Ido Magal <[email protected] 
> > > > > (mailto:[email protected])> wrote:
> > > > >  
> > > > > Q. What is the purpose of this update?
> > > > > A. We had intended to adopt Favorites migration from TF2 for some 
> > > > > time now. Game Server Providers' complaint about the impact that the 
> > > > > current IP banning method has on their operation has made this more 
> > > > > urgent since with this feature we'll also be able to shield GSPs from 
> > > > > bad actors.
> > > > >  
> > > > > Q. Is this [ new method ] just to generate the token, or if this 
> > > > > occurs will the tokens become invalid while that ban/lock is in place?
> > > > > A. Any such or similar infraction by the GSLT owning Steam User will 
> > > > > result in the disabling of all of that user's GSLTs.
> > > > >  
> > > > > Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
> > > > > A. That will be correct as of Stage 3.
> > > > >  
> > > > > Q. So people need to have landlines to run servers now?
> > > > > A. No. But there are currently restrictions on what constitutes a 
> > > > > qualifying phone number. VOIP / burner numbers are currently 
> > > > > non-qualifying.
> > > > >  
> > > > > Q. What specifically happens if you don't log into an account after 
> > > > > stage three?
> > > > > A. The result will be identical to the current IP ban: players will 
> > > > > not be able to connect.
> > > > >  
> > > > > Q. So can these tokens be used in place of the webapi_authkey ? will 
> > > > > we need BOTH keys now to use the workshop?
> > > > > A. The webapi authkey was previously an intermediate step to creating 
> > > > > a GSLT. It is no longer necessary.
> > > > >  
> > > > > Q. And just to be clear, it's 50 at any one time, not 50 total 
> > > > > lifetime, correct?
> > > > > A. Correct. You can delete unused GSLTs and generate new ones. We're 
> > > > > reevaluating the 50 token limit.
> > > > >  
> > > > > Q. Why don't my previously registered servers show up?
> > > > > A. Fixed.
> > > > >  
> > > > >  
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