The issues you describe exist because this is a new situation that needs
proper measures to be handled. There is currently no infrastructure
there (which is the point of the entire discussion and is the reason for
the recent changes) to handle this ->yet.
Wait three months and then you can call out Valve on not caring about
this particular issue as well and being slackers.
On 16.10.2015 00:44, Michael Loveless wrote:
Not only that but look at what's gone on already. A lot of banned
servers with none of these plugins, a lot of servers not banned who
are using these plugins. It's clear they don't have much intention on
individually visiting servers. There are way too many out there. It
has to be some kind of automated system, so I'm wondering what other
offenses might be reportable outside of skin plugins and how are they
going to reliably issue bans.
On Thu, Oct 15, 2015 at 6:38 PM, Matthias "InstantMuffin" Kollek
<[email protected] <mailto:[email protected]>> wrote:
No, but an investigation would be equal to visiting the servers
and just seeing if everything is okay, then ignore all other
reports towards that server/community if it's in the clear.
On 16.10.2015 00:32, Absurd Minds wrote:
I really hope this doesn't get implemented. It would be too easy
for one community to raid another community and report it a ton.
I don't think valve has the manpower to investigate all of the
claims, which would mean it would have to be automated to some
extent.
On Oct 15, 2015 6:24 PM, "Daniel Barreiro"
<[email protected]
<mailto:[email protected]>> wrote:
That could actually be beneficial. Add a system similar to
the one in OW that benefits players/gives them extra
influence on reporting servers depending on record, and gives
some form of XP boost for doing a good job.
On Thu, Oct 15, 2015 at 6:19 PM, Matthias "InstantMuffin"
Kollek <[email protected] <mailto:[email protected]>> wrote:
Do you intent to add a report system? Perhaps something
that implements abuse detections/limits like csgo's
player report function? Perhaps something that credits
people with xp for valid reports?
On 16.10.2015 00:16, Ido Magal wrote:
We do not intend to ban IPs once we can hold Steam users
(not the GSLT) accountable for their servers.
On Oct 15, 2015, at 14:35, Michael Loveless
<[email protected]
<mailto:[email protected]>> wrote:
I would also like to pose the same question as Mishu
but in reverse...let's say I have all my community
servers assigned to my personal account and I get
overwatch or VAC banned...can I just make a new
account, new tokens, reassign them to my servers and be
good to go? or will my IP get a permanent blacklist?
I'm assuming new tokens would fix it up but it's worth
asking since Ido hasn't done another follow up on the
questions yet.
On Thu, Oct 15, 2015 at 5:24 PM, MiShU #
gameserver-syndicate.de
<http://gameserver-syndicate.de>
<[email protected]
<mailto:[email protected]>> wrote:
Hey Ido, hey Vitaly,
what will happen if someone of your
friends/customers do anything forbidden with the
server with a token of for example me? Will i get
'personal punishment' or is just the token
'banned/blacklisted'?
thx!
Am 15.10.2015 um 21:47 schrieb Ido Magal:
The token limit has been increased from 50 to 1000.
Cheers.
On Oct 13, 2015, at 18:38, Ido Magal
<[email protected]
<mailto:[email protected]>> wrote:
Q. What is the purpose of this update?
A. We had intended to adopt Favorites
migration from TF2 for some time now. Game
Server Providers' complaint about the
impact that the current IP banning method
has on their operation has made this more
urgent since with this feature we'll also
be able to shield GSPs from bad actors.
Q. Is this [ new method ] just to generate
the token, or if this occurs will the
tokens become invalid while that ban/lock
is in place?
A. Any such or similar infraction by the
GSLT owning Steam User will result in the
disabling of all of that user's GSLTs.
Q. So does this mean I can't run a CS:GO
server unless I own CS:GO?
A. That will be correct as of Stage 3.
Q. So people need to have landlines to run
servers now?
A. No. But there are currently restrictions
on what constitutes a qualifying phone
number. VOIP / burner numbers are currently
non-qualifying.
Q. What specifically happens if you don't
log into an account after stage three?
A. The result will be identical to the
current IP ban: players will not be able to
connect.
Q. So can these tokens be used in place of
the webapi_authkey ? will we need BOTH keys
now to use the workshop?
A. The webapi authkey was previously an
intermediate step to creating a GSLT. It is
no longer necessary.
Q. And just to be clear, it's 50 at any one
time, not 50 total lifetime, correct?
A. Correct. You can delete unused GSLTs and
generate new ones. We're reevaluating the
50 token limit.
Q. Why don't my previously registered
servers show up?
A. Fixed.
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