@media is what you recommend for changing images based on browser size,
correct ?
Christpher ?
Crest Christopher <mailto:crestchristop...@gmail.com>
Thursday, November 06, 2014 9:11 PM
Basically the web is becoming a billboard, if I want to design for 5K
I'd need a 5K image, from there I scale it down, or up because I'll be
designing for mobile first, then I adjust the page and graphics
accordingly for desktop.
Christopher
Tom Livingston <mailto:tom...@gmail.com>
Thursday, November 06, 2014 7:41 PM
That does make sense to build simpler first then go desktop after,
I just may follow this logic !
Not necessarily. Most of the time I can use just three images.
Each image can span more than one breakpoint. My base
(mobile/phone) images usually get me up to my 600px breakpoint,
for example.
Let me understand, you typically keep your images up to 600px in
size regardless if the screen size is 2K or heck even up to 4K ? I
assume you do the 2x / 3x for Retina displays ?
I have used images for 2x displays. I dont worry about it for
photographs. Logos mostly.
see picturefill.js
http://scottjehl.github.io/picturefill/
--
Tom Livingston | Senior Front-End Developer | Media Logic |
ph: 518.456.3015x231 | fx: 518.456.4279 | medialogic.com
<http://medialogic.com>
#663399
Crest Christopher <mailto:crestchristop...@gmail.com>
Thursday, November 06, 2014 7:32 PM
That does make sense to build simpler first then go desktop after, I
just may follow this logic !
Not necessarily. Most of the time I can use just three images. Each
image can span more than one breakpoint. My base (mobile/phone) images
usually get me up to my 600px breakpoint, for example.
Let me understand, you typically keep your images up to 600px in size
regardless if the screen size is 2K or heck even up to 4K ? I assume
you do the 2x / 3x for Retina displays ?
See my second reply above. I'll also add that you will be hard pressed
to get perfection in a web page compared to a psd.
I don't understand ?
Tom Livingston <mailto:tom...@gmail.com>
Thursday, November 06, 2014 7:17 PM
Sent from my iPhone
On Nov 6, 2014, at 6:38 PM, Crest Christopher
<crestchristop...@gmail.com <mailto:crestchristop...@gmail.com>> wrote:
Why do you recommend building mobile first ?
Aside from being best practice, it is much harder and requires more
code to achieve a mobile layout from a desktop first build because it
requires you to "undo" a great deal of the desktop layout. It is less
code and work to build mobile first as it is a simpler, additive
process. I can tell you from experience that desktop first is a
nightmare.
There is a pro and a con with swapping images, the pro, you can use
bitmap images, the con, you have to have, as I mentioned earlier,
maybe up to six different resolutions for your images. The CSS may
be the easiest to do, the hardest will be managing your image
Not necessarily. Most of the time I can use just three images. Each
image can span more than one breakpoint. My base (mobile/phone) images
usually get me up to my 600px breakpoint, for example.
If you don't go the swap images route as suggested by Tom :) You have
to design all in vector. I ask because, unlike previous web
development experiences, I want to export my image assets perfectly,
focus more on markup and styles and hopefully have an end result that
plays well on most, if not all mobile phones and tablets and last but
not least, desktops / laptops.
See my second reply above. I'll also add that you will be hard pressed
to get perfection in a web page compared to a psd.
Crest Christopher <mailto:crestchristop...@gmail.com>
Thursday, November 06, 2014 6:38 PM
Why do you recommend building mobile first ?
There is a pro and a con with swapping images, the pro, you can use
bitmap images, the con, you have to have, as I mentioned earlier,
maybe up to six different resolutions for your images. The CSS may be
the easiest to do, the hardest will be managing your images.
If you don't go the swap images route as suggested by Tom :) You have
to design all in vector. I ask because, unlike previous web
development experiences, I want to export my image assets perfectly,
focus more on markup and styles and hopefully have an end result that
plays well on most, if not all mobile phones and tablets and last but
not least, desktops / laptops.
Christopher
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