Well with Wordpress it creates the different sizes for you that you set in your 
prefs.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Nov 7, 2014, at 10:21 AM, Angela French <afre...@sbctc.edu> wrote:

> This discussion on responsive images is making me wonder how modern CMSs that 
> support content editors inserting an image onto a page are handling the fact 
> that they might need to upload three images ?  Any ideas?
> 
> Angela French
> 
> -----Original Message-----
> From: css-d-boun...@lists.css-discuss.org 
> [mailto:css-d-boun...@lists.css-discuss.org] On Behalf Of Crest Christopher
> Sent: Thursday, November 06, 2014 6:35 PM
> To: Tom Livingston
> Cc: Karl DeSaulniers; CSS-Discuss
> Subject: Re: [css-d] Responsive Images
> 
> @media is what you recommend for changing images based on browser size, 
> correct ?
> 
> Christpher ?
> 
>> Crest Christopher <mailto:crestchristop...@gmail.com>
>> Thursday, November 06, 2014 9:11 PM
>> Basically the web is becoming a billboard, if I want to design for 5K 
>> I'd need a 5K image, from there I scale it down, or up because I'll be 
>> designing for mobile first, then I adjust the page and graphics 
>> accordingly for desktop.
>> 
>> Christopher
>> 
>> Tom Livingston <mailto:tom...@gmail.com> Thursday, November 06, 2014 
>> 7:41 PM
>> 
>> 
>> 
>>    That does make sense to build simpler first then go desktop after,
>>    I just may follow this logic !
>> 
>> 
>>    Not necessarily. Most of the time I can use just three images.
>>    Each image can span more than one breakpoint. My base
>>    (mobile/phone) images usually get me up to my 600px breakpoint,
>>    for example.
>> 
>>    Let me understand, you typically keep your images up to 600px in
>>    size regardless if the screen size is 2K or heck even up to 4K ? I
>>    assume you do the 2x / 3x for Retina displays ?
>> 
>> 
>> 
>> I have used images for 2x displays. I dont worry about it for 
>> photographs. Logos mostly.
>> 
>> see picturefill.js
>> 
>> http://scottjehl.github.io/picturefill/
>> 
>> 
>> --
>> 
>> Tom Livingston | Senior Front-End Developer | Media Logic |
>> ph: 518.456.3015x231 | fx: 518.456.4279 | medialogic.com 
>> <http://medialogic.com>
>> 
>> 
>> #663399
>> Crest Christopher <mailto:crestchristop...@gmail.com>
>> Thursday, November 06, 2014 7:32 PM
>> That does make sense to build simpler first then go desktop after, I 
>> just may follow this logic !
>> 
>> 
>> Not necessarily. Most of the time I can use just three images. Each 
>> image can span more than one breakpoint. My base (mobile/phone) images 
>> usually get me up to my 600px breakpoint, for example.
>> 
>> Let me understand, you typically keep your images up to 600px in size 
>> regardless if the screen size is 2K or heck even up to 4K ? I assume 
>> you do the 2x / 3x for Retina displays ?
>> 
>> See my second reply above. I'll also add that you will be hard pressed 
>> to get perfection in a web page compared to a psd.
>> 
>> I don't understand ?
>> Tom Livingston <mailto:tom...@gmail.com> Thursday, November 06, 2014 
>> 7:17 PM
>> 
>> 
>> Sent from my iPhone
>> 
>> On Nov 6, 2014, at 6:38 PM, Crest Christopher 
>> <crestchristop...@gmail.com <mailto:crestchristop...@gmail.com>> wrote:
>> 
>>> Why do you recommend building mobile first ?
>> 
>> Aside from being best practice, it is much harder and requires more 
>> code to achieve a mobile layout from a desktop first build because it 
>> requires you to "undo" a great deal of the desktop layout. It is less 
>> code and work to build mobile first as it is a simpler, additive 
>> process. I can tell you from experience that desktop first is a 
>> nightmare.
>> 
>>> 
>>> There is a pro and a con with swapping images, the pro, you can use 
>>> bitmap images, the con, you have to have, as I mentioned earlier, 
>>> maybe up to six different resolutions for your images.  The CSS may 
>>> be the easiest to do, the hardest will be managing your image
>> 
>> Not necessarily. Most of the time I can use just three images. Each 
>> image can span more than one breakpoint. My base (mobile/phone) images 
>> usually get me up to my 600px breakpoint, for example.
>> 
>>> 
>>> 
>>> If you don't go the swap images route as suggested by Tom :) You have 
>>> to design all in vector.  I ask because, unlike previous web 
>>> development experiences, I want to export my image assets perfectly, 
>>> focus more on markup and styles and hopefully have an end result that 
>>> plays well on most, if not all mobile phones and tablets and last but 
>>> not least, desktops / laptops.
>>> 
>> 
>> See my second reply above. I'll also add that you will be hard pressed 
>> to get perfection in a web page compared to a psd.
>> 
>> 
>>>> 
>> Crest Christopher <mailto:crestchristop...@gmail.com>
>> Thursday, November 06, 2014 6:38 PM
>> Why do you recommend building mobile first ?
>> 
>> There is a pro and a con with swapping images, the pro, you can use 
>> bitmap images, the con, you have to have, as I mentioned earlier, 
>> maybe up to six different resolutions for your images.  The CSS may be 
>> the easiest to do, the hardest will be managing your images.
>> 
>> If you don't go the swap images route as suggested by Tom :) You have 
>> to design all in vector.  I ask because, unlike previous web 
>> development experiences, I want to export my image assets perfectly, 
>> focus more on markup and styles and hopefully have an end result that 
>> plays well on most, if not all mobile phones and tablets and last but 
>> not least, desktops / laptops.
>> 
>> Christopher
>> 
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