Sent from my iPhone
> On Nov 6, 2014, at 9:34 PM, Crest Christopher <crestchristop...@gmail.com> > wrote: > > @media is what you recommend for changing images based on browser size, > correct ? > > Christpher ? Background images, yes. For images coded in the markup, see the polyfill I gave a link to twice before or look up picture element/responsive images. Support is spotty at the moment for the latter. > >> <compose-unknown-contact.jpg> Crest Christopher Thursday, >> November 06, 2014 9:11 PM >> Basically the web is becoming a billboard, if I want to design for 5K I'd >> need a 5K image, from there I scale it down, or up because I'll be designing >> for mobile first, then I adjust the page and graphics accordingly for >> desktop. >> >> Christopher >> >> <postbox-contact.jpg> Tom Livingston Thursday, November 06, 2014 >> 7:41 PM >> >> >>> >>> That does make sense to build simpler first then go desktop after, I just >>> may follow this logic ! >>> >>> >>> Not necessarily. Most of the time I can use just three images. Each image >>> can span more than one breakpoint. My base (mobile/phone) images usually >>> get me up to my 600px breakpoint, for example. >>> >>> Let me understand, you typically keep your images up to 600px in size >>> regardless if the screen size is 2K or heck even up to 4K ? I assume you do >>> the 2x / 3x for Retina displays ? >> >> >> I have used images for 2x displays. I dont worry about it for photographs. >> Logos mostly. >> >> see picturefill.js >> >> http://scottjehl.github.io/picturefill/ >> >> >> -- >> >> Tom Livingston | Senior Front-End Developer | Media Logic | >> ph: 518.456.3015x231 | fx: 518.456.4279 | medialogic.com >> >> >> #663399 >> <compose-unknown-contact.jpg> Crest Christopher Thursday, >> November 06, 2014 7:32 PM >> That does make sense to build simpler first then go desktop after, I just >> may follow this logic ! >> >> >> Not necessarily. Most of the time I can use just three images. Each image >> can span more than one breakpoint. My base (mobile/phone) images usually get >> me up to my 600px breakpoint, for example. >> >> Let me understand, you typically keep your images up to 600px in size >> regardless if the screen size is 2K or heck even up to 4K ? I assume you do >> the 2x / 3x for Retina displays ? >> >> See my second reply above. I'll also add that you will be hard pressed to >> get perfection in a web page compared to a psd. >> >> I don't understand ? >> <postbox-contact.jpg> Tom Livingston Thursday, November 06, 2014 >> 7:17 PM >> >> >> Sent from my iPhone >> >>> On Nov 6, 2014, at 6:38 PM, Crest Christopher <crestchristop...@gmail.com> >>> wrote: >>> >>> Why do you recommend building mobile first ? >> >> Aside from being best practice, it is much harder and requires more code to >> achieve a mobile layout from a desktop first build because it requires you >> to "undo" a great deal of the desktop layout. It is less code and work to >> build mobile first as it is a simpler, additive process. I can tell you from >> experience that desktop first is a nightmare. >> >>> >>> There is a pro and a con with swapping images, the pro, you can use bitmap >>> images, the con, you have to have, as I mentioned earlier, maybe up to six >>> different resolutions for your images. The CSS may be the easiest to do, >>> the hardest will be managing your image >> >> Not necessarily. Most of the time I can use just three images. Each image >> can span more than one breakpoint. My base (mobile/phone) images usually get >> me up to my 600px breakpoint, for example. >> >>> >>> >>> If you don't go the swap images route as suggested by Tom :) You have to >>> design all in vector. I ask because, unlike previous web development >>> experiences, I want to export my image assets perfectly, focus more on >>> markup and styles and hopefully have an end result that plays well on most, >>> if not all mobile phones and tablets and last but not least, desktops / >>> laptops. >> >> See my second reply above. I'll also add that you will be hard pressed to >> get perfection in a web page compared to a psd. >> >> >> >> <compose-unknown-contact.jpg> Crest Christopher Thursday, >> November 06, 2014 6:38 PM >> Why do you recommend building mobile first ? >> >> There is a pro and a con with swapping images, the pro, you can use bitmap >> images, the con, you have to have, as I mentioned earlier, maybe up to six >> different resolutions for your images. The CSS may be the easiest to do, >> the hardest will be managing your images. >> >> If you don't go the swap images route as suggested by Tom :) You have to >> design all in vector. I ask because, unlike previous web development >> experiences, I want to export my image assets perfectly, focus more on >> markup and styles and hopefully have an end result that plays well on most, >> if not all mobile phones and tablets and last but not least, desktops / >> laptops. >> >> Christopher ______________________________________________________________________ css-discuss [css-d@lists.css-discuss.org] http://www.css-discuss.org/mailman/listinfo/css-d List wiki/FAQ -- http://css-discuss.incutio.com/ List policies -- http://css-discuss.org/policies.html Supported by evolt.org -- http://www.evolt.org/help_support_evolt/