On Thu, Nov 6, 2014 at 7:32 PM, Crest Christopher <
crestchristop...@gmail.com> wrote:

> That does make sense to build simpler first then go desktop after, I just
> may follow this logic !
>
>
> Not necessarily. Most of the time I can use just three images. Each image
> can span more than one breakpoint. My base (mobile/phone) images usually
> get me up to my 600px breakpoint, for example.
>
> Let me understand, you typically keep your images up to 600px in size
> regardless if the screen size is 2K or heck even up to 4K ? I assume you do
> the 2x / 3x for Retina displays ?
>

No. That was just an example of one image. From base to a 600px breakpoint,
I use one image. From 600 to 768, I use a second and from 768 to my max
width, I use a third. Depending on your preference and how you style your
image you could use less. If you have an image that is nothing more than a
background texture - for example - you could have it scale up
proportionally and get away with a little pixelation, using
background-size: cover; for example.



>
>  See my second reply above. I'll also add that you will be hard pressed
> to get perfection in a web page compared to a psd.
>
> I don't understand ?
>

"want to export my image assets perfectly, focus more on markup and
styles"... What is pixel-perfect in an image editor will not be in
code/browser.



-- 

Tom Livingston | Senior Front-End Developer | Media Logic |
ph: 518.456.3015x231 | fx: 518.456.4279 | medialogic.com


#663399
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