On 2014-08-20, 5:46 PM, Jeff Gilbert wrote:
Graphics in particular is plagued by non-cross-platform code. Debug coverage on 
Linux gives us no practical coverage for our windows, mac, android, or b2g 
code. Maybe this is better solved with reviving the Graphics branch, however.

Having more branches doesn't necessarily help with consuming less infra resources, unless if the builds will be run with a lower frequency or something.

Cheers,
Ehsan

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